Skip to content

Commit

Permalink
Update level-6.mdx
Browse files Browse the repository at this point in the history
  • Loading branch information
Zamiell authored Nov 25, 2024
1 parent 0a6ba3f commit f063f9e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion docs/level-6.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ import DiscardModulation from "./level-6/discard-modulation.yml";
- In some special situations, _Tempo Clues_ have enough value to justify giving them:
1. When everyone knows it gets two or more clued cards to play (in total across all hands).
1. When the clued card is not a 5 and it is "out of order" (meaning that it is not possible for a _Prompt_ to get the card played at this moment in time).
1. When playing the clued card would "unlock" someone's hand (see the section on _Locked Hands_ later on).
1. When playing the clued card would "unlock" someone's hand. (For level 9 players, see the section on [_Locked Hands_](level-9.mdx#the-locked-hand-save-lhs).)
- If a _Tempo Clue_ is given in any of these situations, it is considered to be "valuable".
- _Valuable Tempo Clues_ can be given at any time. They don't have any special rules associated with them and they are treated in exactly the same way a "normal" _Play Clue_ is.
- When determining if a _Tempo Clue_ is _Valuable_, it should only be evaluated on the turn immediately after the clue is given. (This helps keeps things simple and prevents desynchronization.)
Expand Down

0 comments on commit f063f9e

Please sign in to comment.