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Update special-fives.mdx #1173

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45 changes: 32 additions & 13 deletions docs/variant-specific/special-fives.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -81,25 +81,38 @@ These conventions apply to the "Special-Fives" variants (e.g. "Pink-Fives", "Mud

- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to rainbow-fives.

## Pink-Fives & Omni-Fives & Light-Pink Fives
## Muddy-Rainbow-Fives

### Special 5 Saves for Muddy-Rainbow-Fives

- Since 5's cannot be saved with a number 5 clue, a red clue must be used to save them as a _Muddy Rainbow Save_.
- Similar to _Muddy Rainbow Saves_, the _Always Loaded Principle_ applies.
- Similar to _Muddy Rainbow Saves_, in the special case of a variant where a one-of-each card color is available (like black), the one-of-each card color should be used instead of red.

### Mud Clues

- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to muddy-rainbow-fives.

## Pink-Fives

### Special 5 Saves for Pink-Fives & Omni-Fives & Light-Pink Fives
### Special 5 Saves for Pink-Fives

- Since 5's cannot be saved with a number 5 clue, they must be saved with a number 2 clue as a pseudo-_2 Save_.
- The _Always Loaded Principle_ applies to pseudo-_2 Saves_.

### The Pink Play Clue Lie (on 5's)
### The Pink Play Clue Lie (on 5's) (Illegal)

- First, see the section on the [_Pink Play Clue Lie_](pink.mdx#the-pink-play-clue-lie-ppcl-with-a-mismatched-play-clue-that-touches-other-cards).
- Even though it is not possible to clue number 5 in some special-fives variants, [_Pink Promise_](pink.mdx#pink-promise) still applies to the rank clues given. In other words, players are not expected to account for the possibility of a playable 5 when they receive a non-5 rank clue.
- The only exception to _Pink Promise_ is for pseudo-_2 Saves_.
- Subsequently, if a player lies about the identity of a 5 with a _Pink Play Clue Lie_, it risks losing the game, since the receiving player might perform a _Gentleman's Discard_ (or be otherwise confused about the identity of the card in such a way that causes a cascading failure).
- For this reason, these kind of clues are only typically given as a last resort.
- For this reason, these kind of clues are only typically given as a last resort. (Color clues should be given instead in order to get a 5 to play.)
- In addition to _Pink Promise_ applying to rank clues on playable cards, it also applies to rank clues used on trash cards. In other words, a number 1 clue that indicates either a _Trash Chop Move_ or a play clue on a 5 would indicate the former.

### The Turnabout Ejection

- First, see the section on the [_Turnabout Ejection_](pink.mdx#the-turnabout-ejection), which is a pink convention.
- Turnabout Ejections can also be performed on pink-fives, omni-fives, and light-pink fives.
- Turnabout Ejections can be performed on pink-fives, omni-fives, and light-pink fives.

### No 5 Tech

Expand All @@ -110,18 +123,24 @@ These conventions apply to the "Special-Fives" variants (e.g. "Pink-Fives", "Mud
- _5 Number Ejection_
- _5 Number Discharge_

### Mud Clues
## Light-Pink Fives

- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to omni-fives.
- Pseudo-_2 Saves_, _Turnabout Ejections_, and any _5 Tech_ turned off from _pink fives_ also apply to light-pink fives.

## Muddy-Rainbow-Fives
### Rank Play Clues on 5s

### Special 5 Saves for Muddy-Rainbow-Fives
- There is an additional exception to [_Pink Promise_](pink.mdx#pink-promise):
- Pink Promise does not apply to rank clues that could represent a playable 5.
- Thus, when players receive a rank _Play Clue_, they have to account for the possibility of it being the true rank and the possibility of it being a playable 5.
- For example, in a 3-player game:
- Red 2 and blue 4 are played on the stacks.
- Alice clues number 3 to Bob, touching a single card on slot 1.
- Bob knows that this must be a _Play Clue_. Bob marks the card as either the red 3 or the blue 5.

- Since 5's cannot be saved with a number 5 clue, a red clue must be used to save them as a _Muddy Rainbow Save_.
- Similar to _Muddy Rainbow Saves_, the _Always Loaded Principle_ applies.
- Similar to _Muddy Rainbow Saves_, in the special case of a variant where a one-of-each card color is available (like black), the one-of-each card color should be used instead of red.
## Omni Fives

- Pseudo-_2 Saves_, _Turnabout Ejections_, _Pink Promise_ on fives, and any _5 Tech_ turned off from _pink fives_ also apply to omni fives.

### Mud Clues

- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to muddy-rainbow-fives.
- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to omni-fives.
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