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Update copyright year & e-mail address
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i8degrees committed Jan 12, 2014
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2 changes: 1 addition & 1 deletion AUTHORS.md
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# Contributing Authors #

Jeffrey Carpenter <jeffrey.carp@gmail.com>
Jeffrey Carpenter <i8degrees@gmail.com>
Ivan Rubinson <[email protected]>

Thank you!
2 changes: 1 addition & 1 deletion LICENSE.md
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# Simplified BSD License #

Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2014, Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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2 changes: 1 addition & 1 deletion Resources/SharedSupport/Template.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion Resources/SharedSupport/Template.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion cmake/CPackConfig.cmake
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Expand Up @@ -21,7 +21,7 @@ set ( CPACK_RESOURCE_FILE_LICENSE "${CMAKE_TEMPLATE_PATH}/LICENSE.html" )
#set ( CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_TEMPLATE_PATH}/Description.txt" )

set ( CPACK_PACKAGE_VENDOR "org.i8degrees.${PROJECT_NAME}" )
set ( CPACK_PACKAGE_CONTACT "jeffrey.carp@gmail.com" )
set ( CPACK_PACKAGE_CONTACT "i8degrees@gmail.com" )
set ( CPACK_PACKAGE_DESCRIPTION "C++11 cross-platform game engine" )
set ( CPACK_PACKAGE_DESCRIPTION_SUMMARY "nomlib - C++11 cross-platform game engine" )

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2 changes: 1 addition & 1 deletion cmake/templates/version.cpp.in
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nomlib - C++11 cross-platform game engine

Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.

Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion cmake/templates/version.hpp.in
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nomlib - C++11 cross-platform game engine

Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.

Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/Template.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/Template.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/app/app.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/audio/audio.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/device_info.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/fonts.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion examples/json/json_reader.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion examples/json/json_writer.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion examples/sprites/sprite_sheets.cpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/AudioDevice.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/Listener.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/Music.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/OpenAL.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/Sound.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/SoundBuffer.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/SoundFile.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/audio/AL/SoundSource.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/config.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/graphics.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
6 changes: 3 additions & 3 deletions include/nomlib/graphics/Gradient.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down Expand Up @@ -56,7 +56,7 @@ class Gradient:

/// \todo
/// Rename me -- Direction seems fitting?
/// Jeffrey Carpenter <jeffrey.carp@gmail.com> @ 2013-10-05
/// Jeffrey Carpenter <i8degrees@gmail.com> @ 2013-10-05
enum FillDirection
{
Top = 0, // Top down
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/// be able to increase dithering capabilities higher. Perhaps increasing
/// this threshold will also allow us to start thinking about other gradient
/// types?
/// Jeffrey Carpenter <jeffrey.carp@gmail.com> @ 2013-10-03
/// Jeffrey Carpenter <i8degrees@gmail.com> @ 2013-10-03
Color4u gradient_[2];

/// Rendering coordinates (X, Y, width & height)
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4 changes: 2 additions & 2 deletions include/nomlib/graphics/IDrawable.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down Expand Up @@ -71,7 +71,7 @@ class IDrawable
/// library conform to the expectations stated above. We need to first
/// figure out if we wish to stay on this course (of expectation), or
/// diverge all together. Undecided.
/// Jeffrey Carpenter <jeffrey.carp@gmail.com> @ 2013-10-03
/// Jeffrey Carpenter <i8degrees@gmail.com> @ 2013-10-03
virtual void update ( void ) = 0;

/// Render the object onto the primary video buffer -- your visible screen.
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2 changes: 1 addition & 1 deletion include/nomlib/graphics/Image.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/Label.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/Renderer.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/RendererInfo.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/Texture.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/VideoMode.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/graphics/Window.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/graphics/fonts/BitmapFont.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Portions Copyright (c) 2004-2013 Lazy Foo' Productions [1]
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2 changes: 1 addition & 1 deletion include/nomlib/graphics/fonts/FontMetrics.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/fonts/FontPage.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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2 changes: 1 addition & 1 deletion include/nomlib/graphics/fonts/FontRow.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
Expand Down
2 changes: 1 addition & 1 deletion include/nomlib/graphics/fonts/Glyph.hpp
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nomlib - C++11 cross-platform game engine
Copyright (c) 2013, Jeffrey Carpenter <jeffrey.carp@gmail.com>
Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
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