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Merge pull request #15 from ihsoft/next
Release 1.6
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Binaries/KSPDev_Utils.0.28.xml → Binaries/KSPDev_Utils.0.31.xml
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Original file line number | Diff line number | Diff line change |
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Localization | ||
{ | ||
es-es | ||
{ | ||
|
||
// ********** Type: EasyVesselSwitch.Controller, KSPDev Messages | ||
|
||
// The message to display in the title of the hover menu when the switch mode is | ||
// activated and the vessel, being hovered, is NOT the currently selected vessel. | ||
// Argument <<1>> is the localized name of the mouse button that's bound to the | ||
// action. | ||
#evsLOC_00000 = Click [<<1>>] para cambiar a: | ||
// The message to display in the title of the hover menu when the switch mode is | ||
// activated and the vessel, being hovered, IS the currently selected vessel. | ||
#evsLOC_00001 = Actualmente seleccionado: | ||
// The pattern to construct a human friendly vessel name. | ||
// Argument <<1>> is a localized vessel type (e.g. "station"). | ||
// Argument <<2>> is the vessel's name. | ||
#evsLOC_00002 = <<1>>: <<2>> | ||
// The pattern to construct a human friendly kerbal's name. | ||
// Argument <<1>> is a full name of the kerbal. | ||
// Argument <<2>> is a localized name of the kerbal's main skill (e.g. "pilot"). | ||
// Argument <<3>> is the current level of the kerbal. | ||
#evsLOC_00003 = <<1>> (<<2>>-<<3>>) | ||
// The message to display in the hover menu to present the vessel's total mass. | ||
// Argument <<1>> is the total mass. Format: MassType. | ||
#evsLOC_00004 = Masa total: <<1>> | ||
// The pattern to construct a human friendly vessel name when the type is Unknown, | ||
// and the vessel has only one part. | ||
// Argument <<1>> is the vessel's name. | ||
#evsLOC_00005 = Parte: <<1>> | ||
// The pattern to construct a human friendly vessel name when the type is Unknown, | ||
// and the vessel has multiple parts. | ||
// Argument <<1>> is the vessel's name. | ||
#evsLOC_00006 = Ensamblado: <<1>> | ||
// The message to display in the hover menu to present the kerbal's EVA fuel | ||
// reserve. | ||
// Argument <<1>> is the total amount of the fuel. Format: CompactNumberType. | ||
#evsLOC_00007 = Propelente AEV: <<1>> | ||
// The message to display in the hover menu to tell that the vessel CAN be operated | ||
// by the player. | ||
#evsLOC_00008 = La nave ES controlable | ||
// The message to display in the hover menu to tell that the vessel CANNOT be | ||
// operated by the player. | ||
#evsLOC_00009 = La nave NO es controlable | ||
// The string that identifies a no camera stabilization mode. It's displayed when | ||
// the mode is changed. | ||
#evsLOC_00010 = NINGUNA | ||
// The string that identifies a stabilization mode when the camera position is | ||
// constant, and it only changes the focus to the newly selected vessel/part. It's | ||
// displayed when the mode is changed. | ||
#evsLOC_00011 = Mantener cámara en POSICIÓN | ||
// The string that identifies a stabilization mode when the distance from the camera | ||
// to the newly selected vessel/part is kept the same as it was on the former | ||
// vessel/part. It's displayed when the mode is changed. | ||
#evsLOC_00012 = Mantener cámara a DISTANCIA | ||
// The mesage to present when the EVS mode has changed or updated. | ||
// Argumnent <<1>> is a localized description of the mode. | ||
#evsLOC_00013 = Modo de estabilización: <<1>> | ||
// The message to display in the hover menu when the vessel, being hoverd, is too | ||
// far to switch to it. | ||
// Argument <<1>> is the vessel's name. | ||
#evsLOC_00014 = La nave está demasiado distante: <<1>> | ||
// The message to display in the hover menu to tell that the vessel IS attached to | ||
// the ground via the KIS mod part(s). | ||
#evsLOC_00015 = La nave está unida al suelo | ||
// The message to display in the hover menu to tell that the vessel is NOTattached | ||
// to the ground via the KIS mod part(s). | ||
#evsLOC_00016 = La nave no está unida al suelo | ||
// The status message in the hover menu when the player enables the part's focus | ||
// change mode, but the currently hovered part is already has the focus. | ||
#evsLOC_00017 = Esta parte está actualmente enfocada. | ||
// The message to display when the player attempts to set the focus to a part which | ||
// doesn't belong to the current vessel. | ||
#evsLOC_00018 = ¡Esta parte NO pertenece a la nave actual! | ||
// The string that identifies the MIDDLE mouse button. | ||
#evsLOC_00019 = Botón central del ratón | ||
// The hint message to display in the hover menu to tell what to do to set the focus | ||
// on the hoverd part. | ||
// Argument <<1>> is the localized name of the mosue button event (e.g. "LMB"). | ||
#evsLOC_00020 = Click [<<1>>] para establecer el foco en esta parte. | ||
// The hint message to display in the hover menu to tell what to do to reset the | ||
// part's focus back to the vessel focus mode. | ||
// Argument <<1>> is the localized name of the mosue button event (e.g. "LMB"). | ||
#evsLOC_00021 = Click [<<1>>] para restablecer el foco a la embarcación actual. | ||
// The hint message to display in the hover menu when the part's focus mode is | ||
// enabled, but the cirrently hovered part is already in focus. | ||
#evsLOC_00022 = Pase el cursor sobre otra parte para cambiar el foco. | ||
// The hint message to display in the hover menu to tell what to do to set the focus | ||
// on the currently hovered part. | ||
#evsLOC_00023 = Pase el cursor sobre una parte para enfocarla. | ||
// The hint message to display in the hover menu to tell what to do to reset the | ||
// focus to the default vessel focus mode. | ||
#evsLOC_00024 = Señale el espacio exterior para restablecer el enfoque. | ||
} | ||
} |
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