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BulkRenamer | ||
# Unreal Bulk Renamer | ||
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Unreal Engine 4 plug-in that adds a way to rename multiple assets. | ||
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![Screenshot](Docs/screenshot.png) | ||
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## Supported Platforms | ||
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This plug-in was last built against **Unreal Engine 4.23**. It works on all platforms. | ||
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## Dependencies | ||
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This plug-in requires Visual Studio and either a C++ code project or a the full | ||
Unreal Engine 4 source code from GitHub. | ||
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## Usage | ||
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You can use this plug-in as a project plug-in, or an Engine plug-in. | ||
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If you use it as a project plug-in, clone this repository into your project's | ||
*/Plugins* directory and compile your game in Visual Studio. A C++ code project | ||
is required for this to work. | ||
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If you use it as an Engine plug-in, clone this repository into the | ||
*/Engine/Plugins/Media* directory and compile your game. Full Unreal Engine 4 | ||
source code from GitHub is required for this. | ||
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This plug-in is enabled by default, so no need to enable it in the plug-in browser. | ||
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## Extending | ||
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*TO DO* | ||
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## Authors | ||
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* **Yoann Potinet** - [intelligide](https://github.com/intelligide) | ||
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## License | ||
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This project is licensed under the MIT License - see the [LICENSE](LICENSE.md) file for details | ||
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## References | ||
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* [Introduction to UE4 Plugins](https://wiki.unrealengine.com/An_Introduction_to_UE4_Plugins) |