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Physically based shader created with OpenGL and java.

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iweinbau/PBR-shader

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At the moment the code contains a working PBR shader based on the disney-brdf and shading in UE4.

run configurations

If you would like to run or test this project you can simply use the included Gradle wrapper: ./gradlew <task>. On windows you should use gradlew <task>. The options are:

  • run
  • check
  • javadoc
  • build
  • release
  • ...

For a complete list of tasks you can run ./gradlew tasks

Used libraries

  • LWJGL
  • OpenGL
  • GLSL (shader scripting)
  • Java

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Physically based shader created with OpenGL and java.

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