At the moment the code contains a working PBR shader based on the disney-brdf and shading in UE4.
If you would like to run or test this project you can simply
use the included Gradle wrapper: ./gradlew <task>
.
On windows you should use gradlew <task>
. The options are:
- run
- check
- javadoc
- build
- release
- ...
For a complete list of tasks you can run ./gradlew tasks
- LWJGL
- OpenGL
- GLSL (shader scripting)
- Java