Yet another implementation of Conway's "Game of Life", but now in Rust.
This implementation tries to save a bit on the memory and instead of implementing bit maps it only stores cells that are alive.
cargo build --release
../target/release/game_of_life [FLAGS] [OPTIONS] --file <FILE>
USAGE:
game_of_life [FLAGS] [OPTIONS] --file <FILE>
FLAGS:
--breathe Does a 'breathing' effect between two colors (color and 255-color)
-h, --help Prints help information
--rainbow Makes everything ✨🌈
--random Generates random patterns across the field
-v, --version Prints version information
OPTIONS:
-b, --background <BG>
Sets background color. (Can be: black, red, blue, teal, white or HEX) [default: black]
-c, --color <COLOR>
Sets cell color. (Can be: black, red, blue, teal, white or HEX) [default: white]
-f, --file <FILE> A path to the map with patterns (can contain only '0' and '1')
-f, --frame-limit <FPS_LIMIT> Puts a lock on a frame rate. [default: 100]
-i, --interpolation <INTERPOLATION_STEPS> Gradient interpolation steps [default: 500]
-s, --size <SIZE> Sets cell size [default: 1]
Rendering is done with the SDL2.
CMD args are done with the Clap.