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v2.5.7

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@izayoijiichan izayoijiichan released this 30 Jun 16:11
· 16 commits to main since this release
  • Features
    • VgoImporter.LoadAsync() method is added.
      • If you are using Unity 2023.1 or higher, you can declare UNIVGO_USE_UNITY_AWAITABLE script define symbol.
      • If you are using UniTask 2.0 or higher, you can declare UNIVGO_USE_UNITASK script define symbol.
      • None of these may be used without declaration.
      • Asynchronous methods load models more slowly than synchronous methods.
      • This method is not provided in WebGL.
  • Changes
    • The class name of ModelAsset was changed to VgoModelAsset.

Install packages

<Project>/Packages/package.json

{
  "dependencies": {
    "com.izayoi.liltoon.shader.utility": "https://github.com/izayoijiichan/lilToonShaderUtility.git#v1.4.0",
    "com.izayoi.unishaders": "https://github.com/izayoijiichan/UniShaders.git#v1.4.0",
    "com.izayoi.univgo": "https://github.com/izayoijiican/VGO.git#v2.5.7",
    "com.izayoi.vgospringbone": "https://github.com/izayoijiichan/VgoSpringBone.git#v1.1.2",
    "com.unity.nuget.newtonsoft-json": "3.2.1",
    "com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.105.0",
  }
}