v2.5.7
- Features
VgoImporter.LoadAsync()
method is added.- If you are using
Unity 2023.1
or higher, you can declareUNIVGO_USE_UNITY_AWAITABLE
script define symbol. - If you are using
UniTask 2.0
or higher, you can declareUNIVGO_USE_UNITASK
script define symbol. - None of these may be used without declaration.
- Asynchronous methods load models more slowly than synchronous methods.
- This method is not provided in
WebGL
.
- If you are using
- Changes
- The class name of
ModelAsset
was changed toVgoModelAsset
.
- The class name of
Install packages
<Project>/Packages/package.json
{
"dependencies": {
"com.izayoi.liltoon.shader.utility": "https://github.com/izayoijiichan/lilToonShaderUtility.git#v1.4.0",
"com.izayoi.unishaders": "https://github.com/izayoijiichan/UniShaders.git#v1.4.0",
"com.izayoi.univgo": "https://github.com/izayoijiican/VGO.git#v2.5.7",
"com.izayoi.vgospringbone": "https://github.com/izayoijiichan/VgoSpringBone.git#v1.1.2",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.105.0",
}
}