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Support for opening pre-rendered Blender scenes, and syncing them to music
This allows you to connect with several instances of osci-render and Blender at once
It also massively improves performance when using Blender this way
This comes as a new file type, .gpla, which stands for Grease Pencil Line Art
Blender scenes can be animated within osci-render, and synced to the BPM of your DAW
Thanks so much to @DJLevel3 for making this feature, and for writing the tutorial below!
Using the new Blender features
Install the latest Blender plugin below
Create an animation in Blender
1.mp4
Add a Scene Line Art object, or Collection Line Art object if using collections
2.mp4
Change the following settings from default
Edge Types
Intersections: Enable
Geometry Processing
Overlapping Edges as Contour: Enable
Crease on Smooth: Enable
Composition
Overscan: Set to 0
Image Boundary Trimming: Enable
3.mp4
Bake the line art. If keyframes appear on the timeline, great! If not, clear the baked line art and bake again.
When seen from the side, the line art is only visible on some edges, which are the edges that are visible to the camera.
4.mp4
This becomes clear when viewed from the camera’s perspective.
5.mp4
In the osci-render Blender plugin, click “Save line art to file” and name the file to which the line art will be saved. Note: The plugin automatically adds the extension .gpla if there is no extension or if the extension is not .gpla.
6.mp4
In a DAW (in this tutorial, Ableton was used), open the osci-render VST3 plugin and (optionally) enable MIDI. If using MIDI, it is recommended (but not required) to set the number of voices to 1 and increase the sustain level to 1.000.
7.mp4
Using the “Choose File(s)” button in osci-render, open the .gpla file exported from Blender. This will open the Line Art Settings panel and begin rendering the line art from the file.
8.mp4
To synchronize the animation with the BPM of the song, tick the “BPM Sync” box and set the framerate in frames per beat. For animations that have a length of a power of 2, setting the rate to a lower power of 2 makes the animation loop exactly at the beginning of a bar. In this example, where the animation is 32 frames and the rate is 8 frames per beat, the animation loops every 4 beats or 1 bar at 4/4.