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it works!
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jjinkou2 committed Oct 24, 2016
1 parent 45ad686 commit beed2b0
Showing 1 changed file with 17 additions and 9 deletions.
26 changes: 17 additions & 9 deletions doax3-xp-grin-v0.8.gpc
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ Licence : MIT
Author : jinkou
Credits : Huge thanks to contributors: Zaykho; Morganite

Total byte size: 3392 bytes (82.81%)
Total byte size: 3446 bytes (84.13%)

/*-------------------------*/
/* Quick start */
Expand Down Expand Up @@ -133,12 +133,20 @@ Total byte size: 3392 bytes (82.81%)
/*-----------------------*/
/* Backlog */
/*------------------------/-------------------------------------------------
v.0.8 New features:
- Playing with a partner is possible. Fully tested at hotel.
v.0.8 New features :
(used only 170 bytes more from v0.7.1, still 16% left in memory (554 bytes))
- Playing with a partner is possible. Fully tested at hotel with gift
that expires.

- You don't need to clear girls' gift anymore. Script will delete gifts at
every X vacation. X is defined in config section
- Press L3 to delete gifts at the hotel
- If SaveBug is selected in config, Trace_1 will pulse the waiting seconds.
every X vacation. X is defined in config section. You can switch off
deletion too.

- It has a mini script inside that will help you clear your girls' gift.
In the config section, write how much you want to delete and press L3
to delete them (you must be at the hotel, girls blue menu).

- If EndSaveBug is selected in config, Trace_1 will pulse the waiting seconds.

V0.7.1 - It's possible to adjust the day while the script is playing. You no more
have to stop the script to do that.
Expand Down Expand Up @@ -314,9 +322,9 @@ define takePartner = TRUE;
// Gift Inventory management
// -------------------------
// Set to TRUE if you want to clear girl's gifts inventory
define IWantToDeleteGift = TRUE;
define DeleteAt = 1; // every X vacations will delete at day 14
define NbToDelete = 5; // Number of gifts to delete
define IWantToDeleteGift = FALSE;
define DeleteAt = 2; // every X vacations will delete at day 14
define NbToDelete = 15; // Number of gifts to delete

// ---------------
// Troubleshooting
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