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VR-capable version of Gaussian Splatting for Unity
Toy Gaussian Splatting visualization in Unity
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
IBind is a REST and WebSocket client library for Interactive Brokers Client Portal Web API.
Open source mesh slicing/fracturing utility for Unity
(Unity3D) Test multiplayer without building
C# MethodInfo extension to redirect a method to or swap it with another method.
a list of curated opensource Unity packages for future proof Game Developers
Collection of tools for Unity DOTS. Including Utility AI, Tweens, attributes and buffs/modifiers, etc...
A fast entity component system (ECS) for C & C++
Godot Engine – Multi-platform 2D and 3D game engine
GIF encoder based on libimagequant (pngquant). Squeezes maximum possible quality from the awful GIF format.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
The Vodeo ECS Framework for Unity that leverages Burst and Jobs
Source code to the data-oriented design book
A fully dynamic planar navmesh for Unity supporting agents of any size
A Unity DOTS framework for my personal projects
Frequently asked questions about Entity Component Systems
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.