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Update README.md
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joachimbbp authored Mar 15, 2024
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Expand Up @@ -97,4 +97,4 @@ Alpha channels in sprites can be read as either red, blue, green, luma, or black
### GUI
Adjust settings (such as alpha compensation) in a raylib gui. You should be able to run everything through this new interface.
<br>
![A still image from Spritefire. Input Image Source: pexels](readme_assets/inverted_alpha.png)
![A still image from Spritefire. Input Image Source: pexels](readme_assets/inverted_alpha_50.png)

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