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Add a window and code to aquire gamePads and to poll for data.
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john-jay committed Feb 8, 2016
1 parent deca470 commit 7ca7599
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22 changes: 22 additions & 0 deletions DirectInputDemo.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DirectInputDemo", "DirectInputDemo\DirectInputDemo.csproj", "{3EE72BCB-F09B-4C15-BF9C-BD897924F32E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{3EE72BCB-F09B-4C15-BF9C-BD897924F32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3EE72BCB-F09B-4C15-BF9C-BD897924F32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3EE72BCB-F09B-4C15-BF9C-BD897924F32E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3EE72BCB-F09B-4C15-BF9C-BD897924F32E}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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EndGlobal
6 changes: 6 additions & 0 deletions DirectInputDemo/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>
9 changes: 9 additions & 0 deletions DirectInputDemo/App.xaml
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<Application x:Class="DirectInputDemo.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:DirectInputDemo"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions DirectInputDemo/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace DirectInputDemo
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
115 changes: 115 additions & 0 deletions DirectInputDemo/DirectInputDemo.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3EE72BCB-F09B-4C15-BF9C-BD897924F32E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DirectInputDemo</RootNamespace>
<AssemblyName>DirectInputDemo</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=3.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.3.0.1\lib\net45\SharpDX.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpDX.DirectInput, Version=3.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.DirectInput.3.0.1\lib\net45\SharpDX.DirectInput.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
15 changes: 15 additions & 0 deletions DirectInputDemo/MainWindow.xaml
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<Window x:Name="ControllerWindow" x:Class="DirectInputDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:DirectInputDemo"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="707">
<Grid x:Name="ControllerGrid" Margin="0,0,-8,0">
<TextBox x:Name="eventsDisplay" HorizontalAlignment="Left" Height="206" Margin="42,76,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="612"/>
<TextBlock x:Name="textBlock" HorizontalAlignment="Left" Height="24" Margin="42,27,0,0" TextWrapping="Wrap" Text="Events" VerticalAlignment="Top" Width="157"/>
<Button x:Name="clearButton" Content="Clear" HorizontalAlignment="Left" Margin="378,36,0,0" VerticalAlignment="Top" Width="75" Click="clearButton_Click"/>

</Grid>
</Window>
82 changes: 82 additions & 0 deletions DirectInputDemo/MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using SharpDX.DirectInput;

namespace DirectInputDemo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Joystick _joyStick;
DirectInput directInput { get; set; }
public MainWindow()
{
InitializeComponent();
directInput = new DirectInput();
GetDevices();
}

private void GetDevices()
{
var devices = directInput.GetDevices(DeviceType.Gamepad,
DeviceEnumerationFlags.AllDevices);
if (devices.Count == 0)
devices = directInput.GetDevices(DeviceType.Joystick,
DeviceEnumerationFlags.AllDevices);
if (devices.Count == 0)
{
eventsDisplay.Text = "No game controllers found.";
clearButton.Visibility = Visibility.Hidden;
}
else
{
UseDevices(devices);
}
}

private void UseDevices(IList<DeviceInstance> devices)
{
var guid = devices[0].InstanceGuid; // use first one
_joyStick = new Joystick(directInput, guid);

_joyStick.Properties.BufferSize = 128; // enable buffer
_joyStick.Acquire();

var timer = new DispatcherTimer(); // Timer(onTimer, null, 100);
timer.Tick += new EventHandler(timer_Tick);
timer.Interval = new TimeSpan(0, 0, 1);
timer.Start();
}

private void timer_Tick(object sender, EventArgs e)
{
_joyStick.Poll();
var data = _joyStick.GetBufferedData();
foreach (var line in data)
{
eventsDisplay.AppendText($"Offset: {line.Offset} Value: {line.Value}\n");
}
}

private void clearButton_Click(object sender, RoutedEventArgs e)
{
eventsDisplay.Clear();
}
}
}
55 changes: 55 additions & 0 deletions DirectInputDemo/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DirectInputDemo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DirectInputDemo")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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