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Last version with frontend jitter and interpolation

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@jplindgren jplindgren released this 22 Sep 03:22
· 5 commits to master since this release

From this version, I am going to change how the frontend works with backend data.
Until here we save the current backend snapshot and the previous one. This technique is used to introduce a little delay in rendering to avoid lag in-game.
Terrarium is not a game that needs this type of technology because the player does not have to react, or movement anything in the game. Terrarium is all about a simulation running completely in the backend.