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# Spylike | ||
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**Version**: Alpha 1 | ||
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A C++ roguelike/platformer game in development using ncurses. | ||
Currently has: | ||
- Rendering interfaces | ||
- Tilemaps | ||
- Events | ||
- Cameras | ||
- Entities | ||
- Drawing & Animation (Sprites) | ||
- Input | ||
- Logging | ||
- 2a03 Audio Engine | ||
- UI/Menu interfaces | ||
- Context Manager for loading levels, pausing and displaying menus | ||
- Level editor & level loading | ||
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## Compiling & Running | ||
Spylike currently runs on Windows (using PDcurses) and Linux (through NCurses). The Makefile should auto-detect which backend you need, but you can set the Makefile variable PDCURSES_BACKEND to `wincon`, `sdl2` or `x11` if you wish (or USE_NCURSES=1). | ||
To build, simply run `make` in the root directory. An executable `Spylike-[VERSION]` will be generated. `make debug` will add symbol table information. |
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*/ | ||
} | ||
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