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Bring RTX back
Build #56: Commit 0e87783 pushed by krupitskas
October 17, 2024 21:21 4m 4s main
October 17, 2024 21:21 4m 4s
Bring shadows back
Build #55: Commit 8751abf pushed by krupitskas
October 17, 2024 20:42 4m 31s main
October 17, 2024 20:42 4m 31s
Make gltf textures srgb back
Build #54: Commit 5f68336 pushed by krupitskas
October 17, 2024 20:00 4m 26s main
October 17, 2024 20:00 4m 26s
Env texture loaded back
Build #53: Commit 07fc847 pushed by krupitskas
October 17, 2024 19:43 3m 42s main
October 17, 2024 19:43 3m 42s
Can render multiple models now
Build #52: Commit 737b8de pushed by krupitskas
October 17, 2024 13:13 3m 47s main
October 17, 2024 13:13 3m 47s
Now it's visible, bringing back mip generation system
Build #51: Commit a28f1e7 pushed by krupitskas
October 17, 2024 13:06 4m 48s main
October 17, 2024 13:06 4m 48s
Renders but invisible
Build #50: Commit 8814e9d pushed by krupitskas
October 17, 2024 12:46 4m 20s main
October 17, 2024 12:46 4m 20s
Pso Storage works
Build #49: Commit 98e0994 pushed by krupitskas
October 17, 2024 12:19 3m 44s main
October 17, 2024 12:19 3m 44s
Bringing back forward pass
Build #48: Commit 3abdd2f pushed by krupitskas
October 16, 2024 22:09 4m 9s main
October 16, 2024 22:09 4m 9s
Working on PSO caching
Build #47: Commit ac4f4c1 pushed by krupitskas
October 1, 2024 20:59 3m 59s main
October 1, 2024 20:59 3m 59s
Added imguizmo for render and obj for loading
Build #46: Commit e86d945 pushed by krupitskas
September 30, 2024 21:34 4m 18s main
September 30, 2024 21:34 4m 18s
Make it run again
Build #45: Commit aaa80ac pushed by krupitskas
September 30, 2024 21:02 3m 51s main
September 30, 2024 21:02 3m 51s
Continue work on gltf loading polishing
Build #44: Commit e107448 pushed by krupitskas
September 30, 2024 16:28 3m 21s main
September 30, 2024 16:28 3m 21s
Continue work on gltf loading polishing
Build #43: Commit 044597f pushed by krupitskas
September 30, 2024 16:25 3m 31s main
September 30, 2024 16:25 3m 31s
More docs
Build #42: Commit 99ab689 pushed by krupitskas
September 29, 2024 21:32 3m 6s main
September 29, 2024 21:32 3m 6s
Working on vertex pulling
Build #41: Commit c07951e pushed by krupitskas
September 29, 2024 21:30 3m 13s main
September 29, 2024 21:30 3m 13s
GLTF full bindless rendering
Build #40: Commit 044c9ff pushed by krupitskas
September 23, 2024 12:05 4m 13s main
September 23, 2024 12:05 4m 13s
Initial bindless textures
Build #39: Commit d4c02ef pushed by krupitskas
September 22, 2024 21:19 4m 2s main
September 22, 2024 21:19 4m 2s
Removing Jolt
Build #38: Commit 8491a9c pushed by krupitskas
September 16, 2024 21:47 4m 4s main
September 16, 2024 21:47 4m 4s
Init
Build #37: Commit 25eab57 pushed by krupitskas
September 16, 2024 21:14 49m 19s main
September 16, 2024 21:14 49m 19s
Removing garbage
Build #36: Commit 6407a2f pushed by krupitskas
September 16, 2024 21:13 45m 4s main
September 16, 2024 21:13 45m 4s
Not compiling: working on resource management
Build #35: Commit 075327f pushed by krupitskas
September 14, 2024 09:41 5m 38s main
September 14, 2024 09:41 5m 38s
Working on resources abstractions
Build #34: Commit 520e06b pushed by krupitskas
September 2, 2024 13:03 7m 36s main
September 2, 2024 13:03 7m 36s
Fixing some bugs, adding bistro loading possibility
Build #33: Commit e8301b9 pushed by krupitskas
August 28, 2024 19:34 6m 10s main
August 28, 2024 19:34 6m 10s
Skybox is working
Build #32: Commit f5ac3e1 pushed by krupitskas
August 28, 2024 18:35 6m 25s main
August 28, 2024 18:35 6m 25s