Skip to content

Commit

Permalink
Removing garbage
Browse files Browse the repository at this point in the history
  • Loading branch information
krupitskas committed Sep 16, 2024
1 parent e8301b9 commit 6407a2f
Show file tree
Hide file tree
Showing 14 changed files with 12 additions and 168 deletions.
6 changes: 0 additions & 6 deletions Yasno/RHI/ColorBuffer.cpp

This file was deleted.

14 changes: 0 additions & 14 deletions Yasno/RHI/ColorBuffer.hpp

This file was deleted.

6 changes: 0 additions & 6 deletions Yasno/RHI/GpuBuffer.cpp

This file was deleted.

15 changes: 0 additions & 15 deletions Yasno/RHI/GpuBuffer.hpp

This file was deleted.

5 changes: 0 additions & 5 deletions Yasno/RHI/GpuReadBackBuffer.cpp

This file was deleted.

14 changes: 0 additions & 14 deletions Yasno/RHI/GpuReadBackBuffer.hpp

This file was deleted.

5 changes: 0 additions & 5 deletions Yasno/RHI/GpuUploadBuffer.cpp

This file was deleted.

14 changes: 0 additions & 14 deletions Yasno/RHI/GpuUploadBuffer.hpp

This file was deleted.

5 changes: 0 additions & 5 deletions Yasno/RHI/PixelBuffer.cpp

This file was deleted.

14 changes: 0 additions & 14 deletions Yasno/RHI/PixelBuffer.hpp

This file was deleted.

5 changes: 0 additions & 5 deletions Yasno/RHI/ShadowBuffer.cpp

This file was deleted.

14 changes: 0 additions & 14 deletions Yasno/RHI/ShadowBuffer.hpp

This file was deleted.

12 changes: 0 additions & 12 deletions Yasno/Yasno.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -263,28 +263,22 @@
<ClCompile Include="Graphics\Techniques\SkyboxPass.cpp" />
<ClCompile Include="Graphics\Techniques\TonemapPostprocess.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="RHI\ColorBuffer.cpp" />
<ClCompile Include="RHI\CommandQueue.cpp" />
<ClCompile Include="RHI\D3D12Renderer.cpp" />
<ClCompile Include="RHI\DepthBuffer.cpp" />
<ClCompile Include="RHI\DescriptorHeap.cpp" />
<ClCompile Include="RHI\GenerateMipsSystem.cpp" />
<ClCompile Include="RHI\GpuBuffer.cpp" />
<ClCompile Include="RHI\GpuMarker.cpp" />
<ClCompile Include="RHI\GpuReadBackBuffer.cpp" />
<ClCompile Include="RHI\GpuUploadBuffer.cpp" />
<ClCompile Include="RHI\nv_helpers_dx12\BottomLevelASGenerator.cpp" />
<ClCompile Include="RHI\nv_helpers_dx12\RaytracingPipelineGenerator.cpp" />
<ClCompile Include="RHI\nv_helpers_dx12\RootSignatureGenerator.cpp" />
<ClCompile Include="RHI\nv_helpers_dx12\ShaderBindingTableGenerator.cpp" />
<ClCompile Include="RHI\nv_helpers_dx12\TopLevelASGenerator.cpp" />
<ClCompile Include="RHI\PipelineStateObject.cpp" />
<ClCompile Include="RHI\PixelBuffer.cpp" />
<ClCompile Include="RHI\RayTracing.cpp" />
<ClCompile Include="RHI\RootSignature.cpp" />
<ClCompile Include="RHI\ShaderManager.cpp" />
<ClCompile Include="RHI\GpuTexture.cpp" />
<ClCompile Include="RHI\ShadowBuffer.cpp" />
<ClCompile Include="RHI\VertexFactory.cpp" />
<ClCompile Include="System\Application.cpp" />
<ClCompile Include="System\Assert.cpp" />
Expand Down Expand Up @@ -323,31 +317,25 @@
<ClInclude Include="Graphics\Techniques\RaytracingPass.hpp" />
<ClInclude Include="Graphics\Techniques\SkyboxPass.hpp" />
<ClInclude Include="Graphics\Techniques\TonemapPostprocess.hpp" />
<ClInclude Include="RHI\ColorBuffer.hpp" />
<ClInclude Include="RHI\CommandQueue.hpp" />
<ClInclude Include="RHI\D3D12Renderer.hpp" />
<ClInclude Include="RHI\DepthBuffer.hpp" />
<ClInclude Include="RHI\DescriptorHeap.hpp" />
<ClInclude Include="RHI\DXRHelper.h" />
<ClInclude Include="RHI\GenerateMipsSystem.hpp" />
<ClInclude Include="RHI\GpuBuffer.hpp" />
<ClInclude Include="RHI\GpuReadBackBuffer.hpp" />
<ClInclude Include="RHI\GpuResource.hpp" />
<ClInclude Include="RHI\GpuMarker.hpp" />
<ClInclude Include="RHI\GpuUploadBuffer.hpp" />
<ClInclude Include="RHI\nv_helpers_dx12\BottomLevelASGenerator.h" />
<ClInclude Include="RHI\nv_helpers_dx12\RaytracingPipelineGenerator.h" />
<ClInclude Include="RHI\nv_helpers_dx12\RootSignatureGenerator.h" />
<ClInclude Include="RHI\nv_helpers_dx12\ShaderBindingTableGenerator.h" />
<ClInclude Include="RHI\nv_helpers_dx12\TopLevelASGenerator.h" />
<ClInclude Include="RHI\PipelineStateObject.hpp" />
<ClInclude Include="RHI\PixelBuffer.hpp" />
<ClInclude Include="RHI\RayTracing.hpp" />
<ClInclude Include="RHI\RootSignature.hpp" />
<ClInclude Include="RHI\ShaderManager.hpp" />
<ClInclude Include="RHI\GpuTexture.hpp" />
<ClInclude Include="resource.h" />
<ClInclude Include="RHI\ShadowBuffer.hpp" />
<ClInclude Include="RHI\VertexFactory.hpp" />
<ClInclude Include="System\Application.hpp" />
<ClInclude Include="System\Assert.hpp" />
Expand Down
51 changes: 12 additions & 39 deletions Yasno/Yasno.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -149,30 +149,12 @@
<ClCompile Include="RHI\PipelineStateObject.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\ColorBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\DepthBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\PixelBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\ShadowBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\GpuUploadBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\GpuReadBackBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\RootSignature.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\GpuBuffer.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
<ClCompile Include="RHI\GenerateMipsSystem.cpp">
<Filter>Source\RHI</Filter>
</ClCompile>
Expand Down Expand Up @@ -343,33 +325,15 @@
<ClInclude Include="RHI\PipelineStateObject.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\ColorBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\DepthBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\PixelBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\ShadowBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\GpuUploadBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="System\Hash.hpp">
<Filter>Source\System</Filter>
</ClInclude>
<ClInclude Include="RHI\GpuReadBackBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\RootSignature.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\GpuBuffer.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
<ClInclude Include="RHI\GenerateMipsSystem.hpp">
<Filter>Source\RHI</Filter>
</ClInclude>
Expand Down Expand Up @@ -411,9 +375,6 @@
<None Include="..\Shaders\Common.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\Shaders\EquirectangularMap.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\Shaders\GenerateMips.hlsl">
<Filter>Shaders</Filter>
</None>
Expand Down Expand Up @@ -454,6 +415,18 @@
<None Include="..\Shaders\GenerateMipsFast.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\Shaders\ConvertEquirectangularMap_VS.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\Shaders\Skybox_VS.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\Shaders\Skybox_PS.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\Shaders\ConvertEquirectangularMap_PS.hlsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">
Expand Down

0 comments on commit 6407a2f

Please sign in to comment.