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Skill and raid adjustments #10291

Merged
merged 1 commit into from
Oct 9, 2024
Merged

Skill and raid adjustments #10291

merged 1 commit into from
Oct 9, 2024

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someaddons
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Changes proposed in this pull request

  • Change citizen skill handler from tuple to data class
  • Fix raids not happening as often as intended when it could not find a spawn position
  • Extended raids level calc by more sophisticated colony progress trackers
  • Allowed raiders to scale in health instead of amount, when they hit an entity spawn limit.

Testing

  • [x ] Yes I tested this before submitting it.
  • I also did a multiplayer test.

Review please

Fix raids not happening as often as intended when it could not find a spawn position
Extended raids level calc by more sophisticated colony progress trackers
Allowed raiders to scale in health instead of amount, when they hit an entity spawn limit.
@Raycoms Raycoms merged commit e06dc4f into version/main Oct 9, 2024
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@Raycoms Raycoms deleted the skillraid branch October 9, 2024 17:38
Raycoms added a commit that referenced this pull request Oct 23, 2024
Change citizen skill handler from tuple to data class
Fix raids not happening as often as intended when it could not find a spawn position
Extended raids level calc by more sophisticated colony progress trackers
Allowed raiders to scale in health instead of amount, when they hit an entity spawn limit.
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2 participants