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moves all assets from ocs2 to repo
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Mayankm96 committed Mar 28, 2022
1 parent 5d219af commit e6912eb
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35 changes: 35 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.0.2)
project(ocs2_robotic_assets)

find_package(catkin)

###################################
## catkin specific configuration ##
###################################

catkin_package(
INCLUDE_DIRS
include
)

###########
## Build ##
###########

# Resolve for the package path at compile time.
configure_file (
"${PROJECT_SOURCE_DIR}/include/${PROJECT_NAME}/package_path.h.in"
"${PROJECT_SOURCE_DIR}/include/${PROJECT_NAME}/package_path.h" @ONLY
)

#############
## Install ##
#############

install(DIRECTORY include/${PROJECT_NAME}/
DESTINATION ${CATKIN_PACKAGE_INCLUDE_DESTINATION}
)

install(DIRECTORY resources
DESTINATION ${CATKIN_PACKAGE_SHARE_DESTINATION}
)
5 changes: 5 additions & 0 deletions include/ocs2_robotic_assets/.gitignore
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# Ignore everything in this directory
*
# Except this file
!.gitignore
!package_path.h.in
44 changes: 44 additions & 0 deletions include/ocs2_robotic_assets/package_path.h.in
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/******************************************************************************
Copyright (c) 2021, Farbod Farshidian. All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.

* Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/

#pragma once

#include <cstddef>
#include <string>

namespace ocs2 {
namespace robotic_assets {

/** Gets the path to the package source directory. */
inline std::string getPath() {
return "@PROJECT_SOURCE_DIR@";
}

} // namespace robotic_assets
} // namespace ocs2
14 changes: 14 additions & 0 deletions package.xml
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<?xml version="1.0"?>
<package format="2">

<name>ocs2_robotic_assets</name>
<version>0.0.0</version>
<description>This package contains all the URDF files need for the robotic examples.</description>

<maintainer email="[email protected]">Farbod Farshidian</maintainer>

<license>BSD-3</license>

<buildtool_depend>catkin</buildtool_depend>

</package>
29 changes: 29 additions & 0 deletions resources/anymal_c/LICENSE
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Copyright 2020, ANYbotics AG.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
326 changes: 326 additions & 0 deletions resources/anymal_c/meshes/base.dae

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115 changes: 115 additions & 0 deletions resources/anymal_c/meshes/battery.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3</authoring_tool>
</contributor>
<created>2020-01-07T14:47:32</created>
<modified>2020-01-07T14:47:32</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="battery-effect">
<profile_COMMON>
<newparam sid="battery-surface">
<surface type="2D">
<init_from>battery</init_from>
</surface>
</newparam>
<newparam sid="battery-sampler">
<sampler2D>
<source>battery-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<texture texture="battery-sampler" texcoord="UVMap"/>
</diffuse>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images>
<image id="battery" name="battery">
<init_from>battery.jpg</init_from>
</image>
</library_images>
<library_materials>
<material id="battery-material" name="battery">
<instance_effect url="#battery-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">-0.225881 -0.06249898 -0.03684729 -0.225881 -0.06249898 0.03725165 -0.225881 0.06249898 -0.03684729 -0.225881 0.06249898 0.03725165 0.232213 -0.06249898 -0.03684729 0.232213 -0.06249898 0.03725165 0.232213 0.06249898 -0.03684729 0.232213 0.06249898 0.03725165</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-map">
<float_array id="Cube-mesh-map-array" count="72">0.8431081 0.2728654 1 0 1 0.2728654 0.6862162 1 0.8431079 0 0.8431081 1 0.8431081 0.5457308 1 0.2728654 1 0.5457308 0.6862159 0 0.5293241 1 0.5293239 0 0.264662 0 0.5293239 0.9999999 0.2646622 0.9999999 0.264662 0.9999999 0 0 0.2646618 0 0.8431081 0.2728654 0.8431081 0 1 0 0.6862162 1 0.6862161 0 0.8431079 0 0.8431081 0.5457308 0.8431081 0.2728654 1 0.2728654 0.6862159 0 0.6862161 1 0.5293241 1 0.264662 0 0.5293238 0 0.5293239 0.9999999 0.264662 0.9999999 1.73529e-7 0.9999999 0 0</float_array>
<technique_common>
<accessor source="#Cube-mesh-map-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<triangles material="battery-material" count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map" offset="2" set="0"/>
<p>1 0 0 2 0 1 0 0 2 3 1 3 6 1 4 2 1 5 7 2 6 4 2 7 6 2 8 5 3 9 0 3 10 4 3 11 6 4 12 0 4 13 2 4 14 3 5 15 5 5 16 7 5 17 1 0 18 3 0 19 2 0 20 3 1 21 7 1 22 6 1 23 7 2 24 5 2 25 4 2 26 5 3 27 1 3 28 0 3 29 6 4 30 4 4 31 0 4 32 3 5 33 1 5 34 5 5 35</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="AM3_Battery_LP" name="AM3 Battery LP" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -0.03329167 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="AM3 Battery LP">
<bind_material>
<technique_common>
<instance_material symbol="battery-material" target="#battery-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
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115 changes: 115 additions & 0 deletions resources/anymal_c/meshes/bottom_shell.dae

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115 changes: 115 additions & 0 deletions resources/anymal_c/meshes/depth_camera.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.82.7 commit date:2020-02-12, commit time:16:20, hash:77d23b0bd76f</authoring_tool>
</contributor>
<created>2020-02-20T10:55:16</created>
<modified>2020-02-20T10:55:16</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="depth_camera-effect">
<profile_COMMON>
<newparam sid="depth_camera-surface">
<surface type="2D">
<init_from>depth_camera</init_from>
</surface>
</newparam>
<newparam sid="depth_camera-sampler">
<sampler2D>
<source>depth_camera-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<texture texture="depth_camera-sampler" texcoord="UVMap"/>
</diffuse>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images>
<image id="depth_camera" name="depth_camera">
<init_from>depth_camera.jpg</init_from>
</image>
</library_images>
<library_materials>
<material id="depth_camera-material" name="depth_camera">
<instance_effect url="#depth_camera-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">0 -0.04699999 -0.01968461 0 -0.04699999 0.01951932 0 0.04699999 -0.01968461 0 0.04699999 0.01951932 0.03039997 -0.04699999 -0.01968461 0.03039997 -0.04699999 0.01951932 0.03039997 0.04699999 -0.01968461 0.03039997 0.04699999 0.01951932</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="18">-1 0 0 1 0 0 0 0 1 0 -1 0 0 1 0 0 0 -1</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-map">
<float_array id="Cube-mesh-map-array" count="72">0.2816218 0.7056847 0.5632433 0 0.5632433 0.7056847 1.60564e-7 0.7056847 0.2816215 0 0.2816217 0.7056847 0.7816217 0.7056846 1 0 1 0.7056846 0.5632433 0.7056847 0.344865 1 0.344865 0.7056847 0.7816216 0.7056847 0.5632434 1 0.5632433 0.7056847 0.7816217 0 0.5632433 0.7056846 0.5632434 0 0.2816218 0.7056847 0.2816217 0 0.5632433 0 1.60564e-7 0.7056847 0 0 0.2816215 0 0.7816217 0.7056846 0.7816217 0 1 0 0.5632433 0.7056847 0.5632433 1 0.344865 1 0.7816216 0.7056847 0.7816218 1 0.5632434 1 0.7816217 0 0.7816216 0.7056846 0.5632433 0.7056846</float_array>
<technique_common>
<accessor source="#Cube-mesh-map-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<triangles material="depth_camera-material" count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map" offset="2" set="0"/>
<p>1 0 0 2 0 1 0 0 2 7 1 3 4 1 4 6 1 5 3 2 6 5 2 7 7 2 8 1 3 9 4 3 10 5 3 11 7 4 12 2 4 13 3 4 14 6 5 15 0 5 16 2 5 17 1 0 18 3 0 19 2 0 20 7 1 21 5 1 22 4 1 23 3 2 24 1 2 25 5 2 26 1 3 27 0 3 28 4 3 29 7 4 30 6 4 31 2 4 32 6 5 33 4 5 34 0 5 35</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Realsense_LP" name="Realsense LP" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Realsense LP">
<bind_material>
<technique_common>
<instance_material symbol="depth_camera-material" target="#depth_camera-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
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