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Merge pull request #473 from libp2p/marco/spec-ping
Add ping spec
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# Ping <!-- omit in toc --> | ||
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| Lifecycle Stage | Maturity | Status | Latest Revision | | ||
| --------------- | ------------------------ | ------ | --------------- | | ||
| 3A | Recommendation | Active | r0, 2022-11-04 | | ||
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Authors: [@marcopolo] | ||
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Interest Group: [@marcopolo], [@mxinden], [@marten-seemann] | ||
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[@marcopolo]: https://github.com/mxinden | ||
[@mxinden]: https://github.com/mxinden | ||
[@marten-seemann]: https://github.com/marten-seemann | ||
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# Table of Contents <!-- omit in toc --> | ||
- [Protocol](#protocol) | ||
- [Diagram](#diagram) | ||
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# Protocol | ||
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The ping protocol is a simple request response protocol. The client opens a | ||
stream, sends a payload of 32 random bytes, and the server responds with the | ||
same 32 bytes on that stream. The client then measures the RTT from the time it | ||
wrote the bytes to the time it received the bytes. The client MAY repeat the | ||
process by sending another payload with random bytes on the same stream, so the | ||
server SHOULD loop and echo the next payload. The client SHOULD close the write | ||
side of the stream after sending the last payload, and the server SHOULD finish | ||
writing the echoed payload and then exit the loop and close the stream. | ||
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The client MUST NOT keep more than one outbound stream for the ping protocol per | ||
peer. The server SHOULD accept at most 2 streams per peer since cross stream | ||
behavior is not linearizable for client and server. In other words, the client | ||
closing stream A and then opening stream B, might be perceived by the server as | ||
the client opening stream B and then closing stream A. | ||
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The protocol id is `/ipfs/ping/1.0.0`. | ||
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# Diagram | ||
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![Ping Protocol Diagram](./ping.svg) | ||
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<details> | ||
<summary>Instructions to reproduce diagram</summary> | ||
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From the root, run: `plantuml -tsvg ping/ping.md` | ||
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``` | ||
@startuml | ||
skinparam backgroundColor white | ||
entity Client | ||
entity Server | ||
== /ipfs/ping/1.0.0 == | ||
loop until Client closes write | ||
Client -> Server: 32 random bytes | ||
Client <- Server: Same 32 random bytes | ||
end | ||
@enduml | ||
``` | ||
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</details> |
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