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Add NVIDIA overnight jobs
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llvm-beanz committed Dec 3, 2024
1 parent 428da8b commit e013295
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18 changes: 18 additions & 0 deletions .github/workflows/windows-nv-clang-d3d12.yaml
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name: Windows D3D12 NVIDIA Clang

permissions:
contents: read
checks: write

on:
schedule:
- cron: '0 12-24 * *' # run hourly over night

jobs:
Windows-D3D12-NVIDIA-Clang:
uses: ./.github/workflows/test-all.yaml
with:
OS: windows
SKU: GPU-NV
Test-Clang: On
TestTarget: check-hlsl-clang-d3d12
18 changes: 18 additions & 0 deletions .github/workflows/windows-nv-clang-vk.yaml
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name: Windows Vulkan NVIDIA Clang

permissions:
contents: read
checks: write

on:
schedule:
- cron: '0 12-24 * *' # run hourly over night

jobs:
Windows-VK-Intel-Clang:
uses: ./.github/workflows/test-all.yaml
with:
OS: windows
SKU: GPU-NV
Test-Clang: On
TestTarget: check-hlsl-clang-vk
19 changes: 19 additions & 0 deletions .github/workflows/windows-nv-dxc-d3d12.yaml
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name: Windows D3D12 NVIDIA DXC

permissions:
contents: read
checks: write

on:
schedule:
- cron: '0 12-24 * *' # run hourly over night

jobs:
Windows-D3D12-NVIDIA-DXC:
uses: ./.github/workflows/test-all.yaml
with:
OS: windows
SKU: GPU-NV
Test-Clang: Off
BuildType: Debug
TestTarget: check-hlsl-d3d12
19 changes: 19 additions & 0 deletions .github/workflows/windows-nv-dxc-vk.yaml
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name: Windows Vulkan NVIDIA DXC

permissions:
contents: read
checks: write

on:
schedule:
- cron: '0 12-24 * *' # run hourly over night

jobs:
Windows-VK-NVIDIA-DXC:
uses: ./.github/workflows/test-all.yaml
with:
OS: windows
SKU: GPU-NV
Test-Clang: Off
BuildType: Debug
TestTarget: check-hlsl-vk
2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -8,6 +8,8 @@ Experimental Runtime test suite for HLSL
| Windows DirectX12 Intel GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-dxc-d3d12.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-clang-d3d12.yaml/badge.svg) |
| Windows DirectX12 Warp | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-dxc-warp-d3d12.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-clang-warp-d3d12.yaml/badge.svg) |
| Windows Vulkan Intel GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-dxc-vk.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-intel-clang-vk.yaml/badge.svg) |
| Windows DirectX12 NVIDIA GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-dxc-d3d12.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-clang-d3d12.yaml/badge.svg) |
| Windows Vulkan NVIDIA GPU | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-dxc-vk.yaml/badge.svg) | ![Clang](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/windows-nv-clang-vk.yaml/badge.svg) |
| macOS Apple M1 | ![DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/macos-dxc-mtl.yaml/badge.svg) | ![Clang & DXC](https://github.com/llvm-beanz/HLSLTEst/actions/workflows/macos-clang-mtl.yaml/badge.svg) |


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