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Clamp client-sent movement speed control #15721
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huh? shouldn't the direction be clamped while speed can be any value > 0?
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the direction (radians) should wrap around, so any value should be valid.
at least the virtual joystick of the touch controls can be dragged past a speed of 1 (used by virtual_joystick_triggers_aux1), however this is already clamped on the client iirc, so adding server-side validation makes sense.
consideration: might it be a better idea to send the unclamped speed value to the server and document that? since you can always clamp yourself, but you can't undo the clamping.
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What if the client sends NaN,
-inf
orinf
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Infinities are fine with clamping. NaN is UB indeed, good call. I had expected something saner (I would have been fine with it being clamped to either boundary).
We should probably also forbid NaN or +-Inf directions.