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Improved negative population in efficiency rating #3128

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JuberFoE
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@JuberFoE JuberFoE commented Dec 5, 2024

just a quick change to rate negative population better in the rating.
Currently, it scales in the wrong way (increasing your demanded pop makes them seem better, when they should get worse). This is now reversed, so if you want more pop, negative pop buildings are rated worse.

@Beelzebob6666
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As you did not respond via discord...

What exactly was your train of thought here? The change does not really make sense in my eyes.

Currently, If a building needs population (e.g. pumpkins), their score is reduced by the same amount as other buildings that provide population have their score increased. The score is more or less redistributed between the buildings.

Your change seems kind of random and the divisor of 1000000 seems very arbitrary:
image

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3 participants