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Update version.json and documents
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mchorse committed Feb 6, 2020
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12 changes: 12 additions & 0 deletions CHANGELOG.md
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Aperture's change log.

## Aperture 1.3.5

This tiny patch offers a couple of important bugs, crashes and optimizes performance of path preview when used with velocity control.

**Compatible** with McLib `1.0.4`. It doesn't mean that future versions of McLib would be incompatible, but older versions are most likely incompatible.

* Fixed camera profiles not being shown in the list (sorry, I accidentally broke it)
* Fixed hermite crashing Minecraft due to being unsorted (reported and fixed by terbin)
* Fixed crash which happens if fixture/camera profile related keybinds are pressed when no camera profile is selected (reported by Chunk7)
* Fixed optimize velocity control's performance in path preview (reported by Negative_Entropy and terbin)
* Fixed playback scrub being stuck at 0/0 when switching/adding camera profiles with no fixtures (reported by Koki)

## Aperture 1.3.4

This small patch improves UX experience and also adds Brazilian Portuguese localization, camera profile modifiers, copy-paste modifiers, and improves and simplifies look and follow modifiers.
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13 changes: 1 addition & 12 deletions README.md
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* **Duration is measured in ticks**. A tick is basically an update in game's logic. Minecraft's logic loop running at 20 ticks per second. Why ticks? They're static, while frames depend on framerate, and can be easily converted into seconds (while not depending on real-time).
* **Flexible camera setup with multiple camera fixtures within a camera profile**. Other camera mods usually gives you an ability to setup only one path at the time. Aperture allows you to have as much camera paths (and not only) as you need to within same camera profile. There are few types of camera fixtures in Aperture:
* Idle fixture – holds camera in given position and angle.
* Path fixture – animates the camera through a set of given points using one of the three interpolations: linear, cubic or hermite. Also supports keyframeable velocity control.
* Path fixture – animates the camera through a set of given points using one of the three interpolations: linear, cubic or hermite. Also supports keyframeable velocity control and per point durations.
* Circular fixture – circulate around the center point and facing at it.
* Keyframe fixture – allows you create a camera behavior based on specified keyframes (which can have different interpolations and easing).
* Null fixture – a placeholder fixture, which mimics next fixture's first position or previous fixture's last position.
Expand All @@ -38,17 +38,6 @@ Install [Minecraft Forge](http://files.minecraftforge.net/), download the latest

After that, Aperture mod should be installed and will appear in Minecraft's mods menu. If Aperture didn't appear in the mods menu, then something went wrong.

## For mod reviewers and reposters

When reposting my mod on your own website or reviewing it, please consider following (if you want to support me and my mod):

* Don't distort the mod name. It's the *Aperture* mod.
* Make sure that information and description of my mod is legit. Misleading information, like Minecraft version support or non-existent features, is your responsibility.
* By uploading a custom build of this mod, the build becomes your responsibility.
* Provide the source link, please. [CurseForge](https://minecraft.curseforge.com/projects/aperture) page is preferable.
* Provide a link to my [YouTube channel](https://www.youtube.com/channel/UCSLuDXxxql4EVK_Ktd6PNbw), please. This will be really appreciated!
* You can use Aperture [banner](https://i.imgur.com/Wras78u.png) or [cover](https://i.imgur.com/rckGnn4.png) for your repost page. Don't apply the watermark, though, that's just rude.

If you're interested in this project, you might as well follow me on any of social media accounts listed below:

[![YouTube](http://i.imgur.com/yA4qam9.png)](https://www.youtube.com/channel/UCSLuDXxxql4EVK_Ktd6PNbw) [![Discord](http://i.imgur.com/gI6JEpJ.png)](https://discord.gg/qfxrqUF) [![Twitter](http://i.imgur.com/6b8vHcX.png)](https://twitter.com/McHorsy) [![GitHub](http://i.imgur.com/DmTn1f1.png)](https://github.com/mchorse)
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51 changes: 27 additions & 24 deletions version.json
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{
"homepage":"https://www.curseforge.com/minecraft/mc-mods/aperture",
"1.10.2":{
"1.3.5": "This tiny patch offers a couple of important bugs, crashes and optimizes performance of path preview when used with velocity control.",
"1.3.4": "This small patch improves UX experience and also adds Brazilian Portuguese localization, camera profile modifiers, copy-paste modifiers, and improves and simplifies look and follow modifiers.",
"1.3.3": "This small patch adds more path fixture intepolations, workflow enhancement features (cut, replace and interactively create fixtures) and fixes few annoying bugs.",
"1.3.2": "This small patch adds a couple of neat features and fixes few annoying bugs.",
"1.3.1": "Unfortunately, before I released Aperture 1.3, I made a couple of bug fixes. I haven't test it properly and haven't let anyone test it either. However, Agirres spotted my stupidity, and aw shit, here we go again.",
"1.3":"This is a massive update which adds a lot of advanced camera features which would make new camera moves possible. Beside that, many bugs were fixed, and several features of camera editor were greatly enhanced!",
"1.2":"This is a major update which features a new camera fixture called keyframe fixture and complete rewrite of GUI code (which allows Blockbuster to more control over integration).",
"1.1.1":"This is a minor update which fixes some stuff and adds some random stuff regarding the camera. The highlight of this update is the outside mode, which can be used to playback camera while also body acting (detaching yourself from the camera). In some situations it might be glitchy, causing a chunk freeze, but this can be easily fixed by changing render distance.",
"1.1":"This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!",
"1.0.1":"This is a small patch update that aims to improve capabilities of the camera editor by adding some new features and fixing some bugs.",
"1.0":"First release of Aperture mod. This release has everything Blockbuster cameras had but more. It includes its own camera editor, and stuff that other camera mods has. Its all features are frame based, meaning this camera mod would work perfectly with Minema mod and without it."
"1.3": "This is a massive update which adds a lot of advanced camera features which would make new camera moves possible. Beside that, many bugs were fixed, and several features of camera editor were greatly enhanced!",
"1.2": "This is a major update which features a new camera fixture called keyframe fixture and complete rewrite of GUI code (which allows Blockbuster to more control over integration).",
"1.1.1": "This is a minor update which fixes some stuff and adds some random stuff regarding the camera. The highlight of this update is the outside mode, which can be used to playback camera while also body acting (detaching yourself from the camera). In some situations it might be glitchy, causing a chunk freeze, but this can be easily fixed by changing render distance.",
"1.1": "This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!",
"1.0.1": "This is a small patch update that aims to improve capabilities of the camera editor by adding some new features and fixing some bugs.",
"1.0": "First release of Aperture mod. This release has everything Blockbuster cameras had but more. It includes its own camera editor, and stuff that other camera mods has. Its all features are frame based, meaning this camera mod would work perfectly with Minema mod and without it."
},
"1.11.2":{
"1.3.5": "This tiny patch offers a couple of important bugs, crashes and optimizes performance of path preview when used with velocity control.",
"1.3.4": "This small patch improves UX experience and also adds Brazilian Portuguese localization, camera profile modifiers, copy-paste modifiers, and improves and simplifies look and follow modifiers.",
"1.3.3": "This small patch adds more path fixture intepolations, workflow enhancement features (cut, replace and interactively create fixtures) and fixes few annoying bugs.",
"1.3.2": "This small patch adds a couple of neat features and fixes few annoying bugs.",
"1.3.1": "Unfortunately, before I released Aperture 1.3, I made a couple of bug fixes. I haven't test it properly and haven't let anyone test it either. However, Agirres spotted my stupidity, and aw shit, here we go again.",
"1.3":"This is a massive update which adds a lot of advanced camera features which would make new camera moves possible. Beside that, many bugs were fixed, and several features of camera editor were greatly enhanced!",
"1.2":"This is a major update which features a new camera fixture called keyframe fixture and complete rewrite of GUI code (which allows Blockbuster to more control over integration).",
"1.1.1":"This is a minor update which fixes some stuff and adds some random stuff regarding the camera. The highlight of this update is the outside mode, which can be used to playback camera while also body acting (detaching yourself from the camera). In some situations it might be glitchy, causing a chunk freeze, but this can be easily fixed by changing render distance.",
"1.1":"This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!",
"1.0.1":"This is a small patch update that aims to improve capabilities of the camera editor by adding some new features and fixing some bugs.",
"1.0":"First release of Aperture mod. This release has everything Blockbuster cameras had but more. It includes its own camera editor, and stuff that other camera mods has. Its all features are frame based, meaning this camera mod would work perfectly with Minema mod and without it."
"1.3": "This is a massive update which adds a lot of advanced camera features which would make new camera moves possible. Beside that, many bugs were fixed, and several features of camera editor were greatly enhanced!",
"1.2": "This is a major update which features a new camera fixture called keyframe fixture and complete rewrite of GUI code (which allows Blockbuster to more control over integration).",
"1.1.1": "This is a minor update which fixes some stuff and adds some random stuff regarding the camera. The highlight of this update is the outside mode, which can be used to playback camera while also body acting (detaching yourself from the camera). In some situations it might be glitchy, causing a chunk freeze, but this can be easily fixed by changing render distance.",
"1.1":" This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!",
"1.0.1": "This is a small patch update that aims to improve capabilities of the camera editor by adding some new features and fixing some bugs.",
"1.0": "First release of Aperture mod. This release has everything Blockbuster cameras had but more. It includes its own camera editor, and stuff that other camera mods has. Its all features are frame based, meaning this camera mod would work perfectly with Minema mod and without it."
},
"1.12.2":{
"1.3.5": "This tiny patch offers a couple of important bugs, crashes and optimizes performance of path preview when used with velocity control.",
"1.3.4": "This small patch improves UX experience and also adds Brazilian Portuguese localization, camera profile modifiers, copy-paste modifiers, and improves and simplifies look and follow modifiers.",
"1.3.3": "This small patch adds more path fixture intepolations, workflow enhancement features (cut, replace and interactively create fixtures) and fixes few annoying bugs.",
"1.3.2": "This small patch adds a couple of neat features and fixes few annoying bugs.",
"1.3.1": "Unfortunately, before I released Aperture 1.3, I made a couple of bug fixes. I haven't test it properly and haven't let anyone test it either. However, Agirres spotted my stupidity, and aw shit, here we go again.",
"1.3":"This is a massive update which adds a lot of advanced camera features which would make new camera moves possible. Beside that, many bugs were fixed, and several features of camera editor were greatly enhanced!",
"1.2":"This is a major update which features a new camera fixture called keyframe fixture and complete rewrite of GUI code (which allows Blockbuster to more control over integration).",
"1.1.1":"This is a minor update which fixes some stuff and adds some random stuff regarding the camera. The highlight of this update is the outside mode, which can be used to playback camera while also body acting (detaching yourself from the camera). In some situations it might be glitchy, causing a chunk freeze, but this can be easily fixed by changing render distance.",
"1.1":"This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!",
"1.0.1":"This is a small patch update that aims to improve capabilities of the camera editor by adding some new features and fixing some bugs.",
"1.0":"First release of Aperture mod. This release has everything Blockbuster cameras had but more. It includes its own camera editor, and stuff that other camera mods has. Its all features are frame based, meaning this camera mod would work perfectly with Minema mod and without it."
"1.3": "This is a massive update which adds a lot of advanced camera features which would make new camera moves possible. Beside that, many bugs were fixed, and several features of camera editor were greatly enhanced!",
"1.2": "This is a major update which features a new camera fixture called keyframe fixture and complete rewrite of GUI code (which allows Blockbuster to more control over integration).",
"1.1.1": "This is a minor update which fixes some stuff and adds some random stuff regarding the camera. The highlight of this update is the outside mode, which can be used to playback camera while also body acting (detaching yourself from the camera). In some situations it might be glitchy, causing a chunk freeze, but this can be easily fixed by changing render distance.",
"1.1": "This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!",
"1.0.1": "This is a small patch update that aims to improve capabilities of the camera editor by adding some new features and fixing some bugs.",
"1.0": "First release of Aperture mod. This release has everything Blockbuster cameras had but more. It includes its own camera editor, and stuff that other camera mods has. Its all features are frame based, meaning this camera mod would work perfectly with Minema mod and without it."
},
"promos":{
"1.10.2-latest":"1.3.4",
"1.10.2-recommended":"1.3.4",
"1.11.2-latest":"1.3.4",
"1.11.2-recommended":"1.3.4",
"1.12.2-latest":"1.3.4",
"1.12.2-recommended":"1.3.4"
"1.10.2-latest": "1.3.5",
"1.10.2-recommended": "1.3.5",
"1.11.2-latest": "1.3.5",
"1.11.2-recommended": "1.3.5",
"1.12.2-latest": "1.3.5",
"1.12.2-recommended": "1.3.5"
}
}

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