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Update Bevy to 0.11.0 #25

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zachbateman
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Primary changes are switching to using .add_systems(..., ...) and .add_plugins(...). Also corrected KeyCode::ShiftLeft and removed unused materials arg in the 2d example.

@durandj
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durandj commented Aug 12, 2023

You'll also need to update the 3D example in the Readme. It has .with(FlyCamera::default()) which doesn't work anymore. I had to change it to .insert(FlyCamera::default()).

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Thanks for pointing out the Readme changes! The second commit should take care of that.

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@mattlennon3 mattlennon3 left a comment

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Found this library today. Can confirm this PR works with bevy 0.11, I had to use this fork to get it working. I implemented the 2d camera, not tested 3d.

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I changed my local copy of these changes to bevy 12.0 and it seems to work with that too 👍

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3 participants