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* Re-enable lookout
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Reasons:
* More content in Sailors
* Perhaps we get a proper range concept sooner or later
* FIFE has a working Fog of War in their development branch
* Random maps can have larger islands which players want to claim early
The current best practice to achieve this involved building storage
tents literally everywhere which is not something we should encourage.
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ChrisOelmueller committed Apr 18, 2012
1 parent 8d8188a commit 8585e0b
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Showing 2 changed files with 4 additions and 4 deletions.
7 changes: 3 additions & 4 deletions content/objects/buildings/lookout.yaml
Original file line number Diff line number Diff line change
@@ -1,21 +1,20 @@
id: 13
name: _ Lookout
baseclass: building.DefaultBuilding
radius: 10
radius: 24
cost: 0
cost_inactive: 0
size_x: 1
size_y: 1
inhabitants_start: 1
inhabitants_max: 1
button_name: null
tooltip_text: _ Increases the player's sight.
settler_level: 0
buildingcosts: {RES.GOLD: 100, RES.BOARDS: 4}
buildingcosts: {RES.GOLD: 50, RES.BOARDS: 2}
components:
- SelectableComponent:
type: building
tabs: [ProductionOverviewTab]
tabs: [OverviewTab]
enemy_tabs: [EnemyBuildingOverviewTab,]
- HealthComponent: {maxhealth: 1000}
actionsets:
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1 change: 1 addition & 0 deletions horizons/gui/tabs/buildtabs.py
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@ class BuildTab(TabInterface):
21 : BUILDINGS.TRAIL,
22 : BUILDINGS.SIGNAL_FIRE,
23 : BUILDINGS.HUNTER,
31 : BUILDINGS.LOOKOUT,
33 : BUILDINGS.FISHER,
},
2 : {
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