GameAnalytics Unity SDK.
Documentation is in the wiki.
ℹ️
The Unity SDK include support for Windows, Mac, Linux, WebGL, iOS, tvOS, UWP and Android.
3.5.1
- added manual session handling
- fixed bug for client timestamp handling and session length in certain edge cases
3.5.0
- added support for UWP (uwp)
3.4.3
- changed to use https to send events on windows, Mac, Windows, Linux and WebGL (mac, windows, linux, webgl)
3.4.2
- fixed playmaker bug
3.4.1
- external storage read and write permissions are now optional (android)
3.4.0
- added support for Standalone platforms (Windows, Mac, Linux) and WebGL
- reworked settings inspector UI to support new platforms
- moved Unity 4.6.x support to a separate package (see here for more details)
3.3.3
- fixed bug related to network changes for Android API level 23 and above (android)
3.3.2
- Added max cap (20) for custom dimensions, resource currencies and resource item types
- tvOS library Unity asset importer bug fix
3.3.1
- Google Play Services libraries updated to version 8.4.0 (android)
3.3.0
- feature for using a custom user id
- fix testflight issue with user id generation (ios)
3.2.3
- fixed disappearing GameAnalytics prefab bug (happening since Unity 5.3.0)
3.2.2
- postprocess script fixed when ios library is not installed
- Unity 4.7.x support fix
3.2.1
- error events fixed (android)
3.2.0
- added support for tvOS (tvos)
3.1.1
- fixed inclusion of faulty library in 3.1.0 (ios)
3.1.0
- altered jailbreak check causing ios9 warning (ios)
- library / framework now compiled with bitcode (ios)
- alternative non-bitcode library (Xcode6) added (ios)
- restructuring to prepare for tvOS (ios)
- fix issue for offline initialization (android)
3.0.0b
- new java-only implementation (android)
- install size reduced (android)
2.4.3
- Google Play Services libraries updated to version 8.3.0 (android)
2.4.2
- Postprocessor script for XCode fixed for Unity 4.6.x (ios)
2.4.1
- android.permission.WRITE_EXTERNAL_STORAGE not needed anymore (android)
2.4.0
- fixed tracking bug with ad opt out enabled (android)
2.3.2
- no network connection bug fix (android)
2.3.1
- fix related to connection changes (android)
2.3.0
- 'Receiver not registered' bug fix (android)
2.2.0
- improved code structure (android)
- built library with Xcode7 (iOS 9.0)
- fixed missing links in setup guide
- minor tweaks
2.1.4
- increased allowed character count to 64 for many parameters (android)
2.1.3
- fix for session length (android)
2.1.2
- fixed enable/disable submit errors in unity settings
- improved session handling (android)
- minor bug fixes (android)
2.1.1
- fixed rare editor bug causing settings object replication
- minor bug fixes (android)
2.1.0
- Android support added
- Google Play purchase validation
- support for individual game keys for each supported platform
2.0.4
- fixed an issue with going-to-background on iOS 6
- fixed submit of birthyear value
2.0.3
- fixed an iOS 6 issue
- added a post process build script for setting up Xcode (Unity 5 only)
2.0.2
- fix for PlayMaker events
- fix for Critical FPS events
2.0.1
- fix for business event receipt rejection in some cases
- tweaked local db size trimming
2.0.0
- redesigned Unity SDK
- initially with only iOS support
- progression event
- business event validation
- resource event
- custom dimensions