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Clean up the support for collections and other bits. 1. Built-in types now surface a zero property, that can be used to initialize those instances, this will be needed to not hard-code the initializer for future support of the larger-data sized versions of Godot. 2. Make the GodotVariant protocol require an init constructor from a variant, it forces the user to add a required constructor, but I tried too many alterantives, and none worked: I need a way for the GodotCollection to instantiate the subclases of Object. 3. Found a user for the liveFramerowkrTypes: to surface the-most-derived type in situations like adding some nodes to a collection, and then retrieving them. 4. Replaced a lot of manual code with generated code.
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