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Correction of the Disney BSDF #316

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Correction of the Disney BSDF #316

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efylmzr
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@efylmzr efylmzr commented Jan 15, 2022

Hi,
I was quite annoyed by the mistakes that I found in the PBRT implementation of the Disney BSDF and corrected them. As I explained in #313 (comment) , having a specular transmission lobe turns out to be problematic since all different lobes are sampled with the same probability. Thus, if the ray is inside the material, every time there is a surface interaction most of the samples are wasted. In order to overcome this problem, I discarded the transmission lobe. Right now, spec_trans parameter is set 0 and discarded in 3D (not thin) configuration.

I also corrected the mistakes and compared the material model with Mitsuba by creating 20 renderings. They match.

@efylmzr efylmzr changed the title disney Correction of the Disney BSDF Jan 15, 2022
@efylmzr efylmzr closed this by deleting the head repository Oct 19, 2024
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