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A teleport (blink with rotation) component for A-Frame

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msitarzewski/aframe-blink-controls

 
 

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Blink controls

aframe-blink-controls

Video demo

This component adds teleport with rotation to A-Frame applications! It's a modified version of the aframe-teleport-controls component by @fernandojsg, and the main changes are: added support for rotation, removed line teleport option, added support for thumbsticks, calculation of parabolic roots for accurate longer teleport rays. This is a work in progress to support an experimental project and currently the only tested device is a first generation Oculus Quest. It should work on the second generation Oculus Quest as well, as the events are the same, though support for HTC Vive or Valve Index controllers is only theoretical/untested, as I don't have a way of testing it. PRs welcome!

Screenshot

Properties

Property Description Default Value
cameraRig Selector of the camera Rig to teleport
teleportOrigin Selector of the child of cameraRig to use as the center point for teleporting, typically the camera. If set, teleporting will position the cameraRig such that this element ends up above the teleport location (rather than the center of the cameraRig)
collisionEntities Selector of the meshes used to check the collisions. If no value provided a plane y = 0 is used
startEvents Alternative to button, list of events to listen to start teleporting. []
endEvents Paired with startEvents, list of events to listen for to finish teleporting. []
button Button used to launch the teleport: trackpad, trigger, grip, menu, thumbstick thumbstick
hitEntity Entity used to show at the hitting position. If no value provided a cylinder will be used as default.
hitCylinderColor Color used for the default hitEntity primitives #4d93fd
hitCylinderRadius Radius used for the default hitEntity primitives 0.25
hitCylinderHeight Height used for the default hitEntity primitives 0.3
curveHitColor Color used for the curve when hit the mesh #4d93fd
curveMissColor Color used for the curve when it doesn't hit anything #ff0000
curveNumberPoints Number of points used in the curve 30
curveLineWidth Line width of the curve 0.025
curveShootingSpeed Curve shooting speed, as bigger value, farther distance. 8
interval Number of milliseconds to wait in between each intersection test. Lower number is better for faster updates. Higher number is better for performance. 0
defaultPlaneSize Default plane size 100
landingNormal Normal vector to detect collisions with the collisionEntity (0, 1, 0)
landingMaxAngle Angle threshold (in degrees) used together with landingNormal to detect if the mesh is too steep to jump to it. 45

Usage

Directly in the browser

Use the script files directly, for example:

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
  <script src="https://cdn.jsdelivr.net/npm/aframe-blink-controls/dist/aframe-blink-controls.min.js"></script>
</head>

<body>
  <a-scene>
    <a-entity id="player">
      <!-- camera -->
      <a-entity id="camera" camera wasd-controls look-controls></a-entity>
      <!-- hand controls -->
      <a-entity id="left-hand" oculus-touch-controls="hand: left" blink-controls></a-entity>
      <a-entity id="right-hand" oculus-touch-controls="hand: right"></a-entity>
    </a-entity>
  </a-scene>
</body>

You can also use e.g. the trigger button instead of trackpad button by adding button: trigger (or trackpad, trigger, grip, menu, thumbstick).

For collisionEntities, you specify a selector for the objects that you want to calculate collisions with. By default this is a 100x100 plane at y = 0.

Installing via npm

Install via npm:

npm install aframe-blink-controls

Then require it: this will register the component globally.

require('aframe-blink-controls');

Events

Event Properties of event.detail Description
teleported oldPosition, newPosition, hitPoint, rotationQuaternion Fires when teleportation begins.

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A teleport (blink with rotation) component for A-Frame

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