1.26.0-pre
needle-bot
released this
01 Aug 12:23
·
1099 commits
to main
since this release
Exporter
- Add: open component compiler menu option to open Npm package site
- Add: feedback form url menu item
- Add: support for nested
GltfObject
- Add: support to copy gltf files in your hierarchy to the output directory instead of running export process again (e.g. a
.glb
file that is already compressed will just be copied and not be exported again. Adding components or changing values in the inspector won't have any effect in that case) - Change: Don't export skybox for nested gltfs
- Change: bump component compiler dependency to
1.7.2
- Change: Unity progress name changed when running Needle Engine server process
- Remove: legacy export options on
GltfObject
, components will now always be exported inside gltf extension - Fix: delete empty folder when creating a new scene from a scene template
- Fix: CodeWatcher error caused by repaint call from background thread
- Fix: Don't serialize in-memory scene paths in settings (when creating scenes from scene templates)
- Fix: Array serialization of e.g. AudioClip[] to produce Array (because audio clips will be copied to the output directory and be serialized as strings which did previously not work in arrays or lists)
- Fix: component link opens workspace again
- Fix: scene save on scene change does not trigger a new export/build anymore
Engine
- Add: Addressable download progress is now observeable
- Add: Addressable preload support, allows to load raw bytes without actually building any components
- Add: PlayableDirector exposes tracks / clips
- Change: modify default engine loading progress bar to be used from user code
- Change: add option to Instantiate call to keep world position (set
keepWorldPosition
inInstantiateOptions
object that you can pass into instantiate) - Change: light uses shadow bias from Unity
- Fix: instancing requiring worldmatrix update being not properly processed
- Fix: Duplicatable world position being off (using
keepWorldPosition
) - Fix:
Animation
component, it does allow to use one main clip only now, for more complex setups please use AnimationController or Timeline - Fix:
SyncedRoom
room connection on enter WebXR - Fix: WebXR avatar loading