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1.26.0-pre

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@needle-bot needle-bot released this 01 Aug 12:23
· 1099 commits to main since this release

Exporter

  • Add: open component compiler menu option to open Npm package site
  • Add: feedback form url menu item
  • Add: support for nested GltfObject
  • Add: support to copy gltf files in your hierarchy to the output directory instead of running export process again (e.g. a .glb file that is already compressed will just be copied and not be exported again. Adding components or changing values in the inspector won't have any effect in that case)
  • Change: Don't export skybox for nested gltfs
  • Change: bump component compiler dependency to 1.7.2
  • Change: Unity progress name changed when running Needle Engine server process
  • Remove: legacy export options on GltfObject, components will now always be exported inside gltf extension
  • Fix: delete empty folder when creating a new scene from a scene template
  • Fix: CodeWatcher error caused by repaint call from background thread
  • Fix: Don't serialize in-memory scene paths in settings (when creating scenes from scene templates)
  • Fix: Array serialization of e.g. AudioClip[] to produce Array (because audio clips will be copied to the output directory and be serialized as strings which did previously not work in arrays or lists)
  • Fix: component link opens workspace again
  • Fix: scene save on scene change does not trigger a new export/build anymore

Engine

  • Add: Addressable download progress is now observeable
  • Add: Addressable preload support, allows to load raw bytes without actually building any components
  • Add: PlayableDirector exposes tracks / clips
  • Change: modify default engine loading progress bar to be used from user code
  • Change: add option to Instantiate call to keep world position (set keepWorldPosition in InstantiateOptions object that you can pass into instantiate)
  • Change: light uses shadow bias from Unity
  • Fix: instancing requiring worldmatrix update being not properly processed
  • Fix: Duplicatable world position being off (using keepWorldPosition)
  • Fix: Animation component, it does allow to use one main clip only now, for more complex setups please use AnimationController or Timeline
  • Fix: SyncedRoom room connection on enter WebXR
  • Fix: WebXR avatar loading

Quick install

Click to install in Unity 2021.2 or newer