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3.46.0-pre

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@marwie marwie released this 23 Jul 08:17
· 121 commits to main since this release
c7a91d9

Needle Engine

  • Add: MeshTracking (WebXRPlaneTracking) is by default now generating occluder meshes for detected planes and meshes
  • Add: AudioSource properties for time, time01 (normalized time), duration
  • Add: Animation properties for time and method for pause()
  • Add: WebXRPlaneTracking occluder property to automatically generate occluder meshes for detected meshes
  • Add: GroundProjection can now blend with the AR environment using the blending property
  • Fix: Animation playOnAwake regression
  • Fix: ContactShadows ignoring GroundProjectedEnv sphere, gizmos and depth only objects (e.g. occluder spheres from mesh tracking)
  • Fix: Ensure Sprites when exporting to USDZ
  • Fix: DragControls Snap To Surface when starting to drag
  • Change: WebXR controller hits now only use object bounds
  • Change: Hide GroundProjection in immersive-ar
  • Change: Minimal increase of close distance for SpatialGrab in WebXR
  • Change: Settings on WebARSessionRoot are now all moved to the WebXR component
  • WebXR performance improvements for immersive-ar sessions as well as controller and hand tracking
  • Update three.js dependency to 0.162.6

Unity Integration

  • WebARSessionRoot settings have been moved to the WebXR component

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples