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Native TF2Util_GetPlayerActiveBleedCount, returning the number of bleed effects currently active on the given player.
Natives TF2Util_GetPlayerBleedAttacker, TF2Util_GetPlayerBleedWeapon, TF2Util_GetPlayerBleedNextDamageTick, TF2Util_GetPlayerBleedDuration, TF2Util_GetPlayerBleedDamage, TF2Util_GetPlayerBleedCustomDamageType, to access the properties of each active bleed effect on a player.
There aren't corresponding setters at the moment since I don't have a use-case for them, but they can be added if there is interest in them.
Native TF2Util_MakePlayerBleed, which is a version of SourceMod's TF2_MakeBleed with support for setting those properties.