oculus-samples
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Unity-TheWorldBeyond
Unity-TheWorldBeyond PublicPresence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…
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Unity-FirstHand
Unity-FirstHand PublicOculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …
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Unity-Discover
Unity-Discover PublicDiscover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
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Unity-Phanto
Unity-Phanto PublicPhanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
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Unity-SharedSpaces
Unity-SharedSpaces PublicOculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spat…
Repositories
- Unity-SharedSpatialAnchors Public
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
oculus-samples/Unity-SharedSpatialAnchors’s past year of commit activity - Unity-StarterSamples Public
This repository brings multiple samples that can help you explore features and bring them into your project.
oculus-samples/Unity-StarterSamples’s past year of commit activity - Unreal-Scene Public
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-Scene’s past year of commit activity - Unreal-RenderingTechniques Public
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-RenderingTechniques’s past year of commit activity - Unreal-MRUtilityKitSample Public
MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-MRUtilityKitSample’s past year of commit activity - Unreal-OculusInputTest Public
This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-OculusInputTest’s past year of commit activity