fix jitter behaviour of skia due to double buffers swapping #446
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Realted to #424 #425
The jittery behaviour and errors with skia were due to wrong rendering logic. GLFW uses a double buffer swapping technique to render graphics and our logic was only running the new commands and the previous state was getting lost after buffer swaps.
Currently did a hacky solution to fix it for now (tested on MacOS)
surface
in an image before flushing and swapping the buffers. The state is then restored before the start of the next frame.path
in Canvas, which I don't think is easy to do with the current code structure.TODO: to switch to using
bitmap
orpixmap
to store stateThis PR also fixes the errors of wrong mouse position in retina displays on MAC.