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WebGL 2.0 #37
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WebGL 2.0 #37
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@wontem I would like to use your PR, but it does not work with multibuffer shaders It's because the following invalid shader code is produced:
Which results in:
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@morisil the problem is here: I'll look into that today, thanks |
The problem with buffers is still here. Unfortunately, haven't look into it for a long time and still have no time to work on it 😞 |
#27
I've started from suggestion to change options interface (it was mixed with canvas context attributes options. From my point of view it’s a bit confusing but I will not insist if the changes are unacceptable) and finished with implementation of WebGL2 support.