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[submodule "collateralized-channels/contracts/perun-eth-contracts"] | ||
path = collateralized-channels/contracts/perun-eth-contracts | ||
url = https://github.com/hyperledger-labs/perun-eth-contracts | ||
[submodule "app-channel/contracts/perun-eth-contracts"] | ||
path = app-channel/contracts/perun-eth-contracts | ||
url = https://github.com/hyperledger-labs/perun-eth-contracts |
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# app-channel | ||
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Install [ganache-cli](https://github.com/trufflesuite/ganache-cli) and run | ||
``` | ||
go test -v perun.network/perun-examples/app-channel | ||
``` | ||
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The test starts a ganache-cli in the background. If the test does not shut down in order, make sure to kill the corresponding `node` process manually. |
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// Copyright 2021 PolyCrypt GmbH, Germany | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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package app | ||
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import ( | ||
"fmt" | ||
"io" | ||
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"github.com/pkg/errors" | ||
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"perun.network/go-perun/channel" | ||
"perun.network/go-perun/wallet" | ||
) | ||
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// TicTacToeApp is a channel app enabling collateralized channels. | ||
type TicTacToeApp struct { | ||
Addr wallet.Address | ||
} | ||
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func NewTicTacToeApp(addr wallet.Address) *TicTacToeApp { | ||
return &TicTacToeApp{ | ||
Addr: addr, | ||
} | ||
} | ||
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// Def returns the app address. | ||
func (a *TicTacToeApp) Def() wallet.Address { | ||
return a.Addr | ||
} | ||
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func (a *TicTacToeApp) InitData(firstActor channel.Index) *TicTacToeAppData { | ||
return &TicTacToeAppData{ | ||
NextActor: uint8(firstActor), | ||
} | ||
} | ||
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// DecodeData decodes the channel data. | ||
func (a *TicTacToeApp) DecodeData(r io.Reader) (channel.Data, error) { | ||
d := TicTacToeAppData{} | ||
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var err error | ||
d.NextActor, err = readUInt8(r) | ||
if err != nil { | ||
return nil, errors.WithMessage(err, "reading actor") | ||
} | ||
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grid, err := readUInt8Array(r, len(d.Grid)) | ||
if err != nil { | ||
return nil, errors.WithMessage(err, "reading grid") | ||
} | ||
copy(d.Grid[:], makeFieldValueArray(grid)) | ||
return &d, nil | ||
} | ||
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// ValidInit checks that the initial state is valid. | ||
func (a *TicTacToeApp) ValidInit(p *channel.Params, s *channel.State) error { | ||
if len(p.Parts) != numParts { | ||
return fmt.Errorf("invalid number of participants: expected %d, got %d", numParts, len(p.Parts)) | ||
} | ||
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appData, ok := s.Data.(*TicTacToeAppData) | ||
if !ok { | ||
return fmt.Errorf("invalid data type: %T", s.Data) | ||
} | ||
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zero := TicTacToeAppData{} | ||
if appData.Grid != zero.Grid { | ||
return fmt.Errorf("invalid starting grid: %v", appData.Grid) | ||
} | ||
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if s.IsFinal { | ||
return fmt.Errorf("must not be final") | ||
} | ||
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if appData.NextActor >= numParts { | ||
return fmt.Errorf("invalid next actor: got %d, expected < %d", appData.NextActor, numParts) | ||
} | ||
return nil | ||
} | ||
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// ValidTransition is called whenever the channel state transitions. | ||
func (a *TicTacToeApp) ValidTransition(params *channel.Params, from, to *channel.State, idx channel.Index) error { | ||
fromData, ok := from.Data.(*TicTacToeAppData) | ||
if !ok { | ||
panic(fmt.Sprintf("from state: invalid data type: %T", from.Data)) | ||
} | ||
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toData, ok := to.Data.(*TicTacToeAppData) | ||
if !ok { | ||
panic(fmt.Sprintf("to state: invalid data type: %T", from.Data)) | ||
} | ||
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// Check actor. | ||
if fromData.NextActor != uint8safe(idx) { | ||
return fmt.Errorf("invalid actor: expected %v, got %v", fromData.NextActor, idx) | ||
} | ||
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// Check next actor. | ||
if len(params.Parts) != numParts { | ||
panic("invalid number of participants") | ||
} | ||
expectedToNextActor := calcNextActor(fromData.NextActor) | ||
if toData.NextActor != expectedToNextActor { | ||
return fmt.Errorf("invalid next actor: expected %v, got %v", expectedToNextActor, toData.NextActor) | ||
} | ||
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// Check grid. | ||
changed := false | ||
for i, v := range toData.Grid { | ||
if v > maxFieldValue { | ||
return fmt.Errorf("invalid grid value at index %d: %d", i, v) | ||
} | ||
vFrom := fromData.Grid[i] | ||
if v != vFrom { | ||
if vFrom != notSet { | ||
return fmt.Errorf("cannot overwrite field %d", i) | ||
} | ||
if changed { | ||
return fmt.Errorf("cannot change two fields") | ||
} | ||
changed = true | ||
} | ||
} | ||
if !changed { | ||
return fmt.Errorf("cannot skip turn") | ||
} | ||
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// Check final and allocation. | ||
isFinal, winner := toData.CheckFinal() | ||
if to.IsFinal != isFinal { | ||
return fmt.Errorf("final flag: expected %v, got %v", isFinal, to.IsFinal) | ||
} | ||
expectedAllocation := from.Allocation.Clone() | ||
if winner != nil { | ||
expectedAllocation.Balances = computeFinalBalances(from.Allocation.Balances, *winner) | ||
} | ||
if err := expectedAllocation.Equal(&to.Allocation); err != nil { | ||
return errors.WithMessagef(err, "wrong allocation: expected %v, got %v", expectedAllocation, to.Allocation) | ||
} | ||
return nil | ||
} | ||
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func (a *TicTacToeApp) Set(s *channel.State, x, y int, actorIdx channel.Index) error { | ||
d, ok := s.Data.(*TicTacToeAppData) | ||
if !ok { | ||
return fmt.Errorf("invalid data type: %T", d) | ||
} | ||
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d.Set(x, y, actorIdx) | ||
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if isFinal, winner := d.CheckFinal(); isFinal { | ||
s.IsFinal = true | ||
if winner != nil { | ||
s.Balances = computeFinalBalances(s.Balances, *winner) | ||
} | ||
} | ||
return nil | ||
} |
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package app | ||
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import ( | ||
"bytes" | ||
"fmt" | ||
"io" | ||
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"github.com/pkg/errors" | ||
"perun.network/go-perun/channel" | ||
) | ||
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// TicTacToeAppData is the app data struct. | ||
type TicTacToeAppData struct { | ||
NextActor uint8 | ||
Grid [9]FieldValue | ||
} | ||
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func (d *TicTacToeAppData) String() string { | ||
var b bytes.Buffer | ||
fmt.Fprintf(&b, "%v|%v|%v\n", d.Grid[0], d.Grid[1], d.Grid[2]) | ||
fmt.Fprintf(&b, "%v|%v|%v\n", d.Grid[3], d.Grid[4], d.Grid[5]) | ||
fmt.Fprintf(&b, "%v|%v|%v\n", d.Grid[6], d.Grid[7], d.Grid[8]) | ||
fmt.Fprintf(&b, "Next actor: %v\n", d.NextActor) | ||
return b.String() | ||
} | ||
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// Encode encodes app data onto an io.Writer. | ||
func (d *TicTacToeAppData) Encode(w io.Writer) error { | ||
err := writeUInt8(w, d.NextActor) | ||
if err != nil { | ||
return errors.WithMessage(err, "writing actor") | ||
} | ||
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err = writeUInt8Array(w, makeUInt8Array(d.Grid[:])) | ||
return errors.WithMessage(err, "writing grid") | ||
} | ||
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// Clone returns a deep copy of the app data. | ||
func (d *TicTacToeAppData) Clone() channel.Data { | ||
_d := *d | ||
return &_d | ||
} | ||
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func (d *TicTacToeAppData) Set(x, y int, actorIdx channel.Index) { | ||
if d.NextActor != uint8safe(actorIdx) { | ||
panic("invalid actor") | ||
} | ||
v := makeFieldValueFromPlayerIdx(actorIdx) | ||
d.Grid[y*3+x] = v | ||
d.NextActor = calcNextActor(d.NextActor) | ||
} | ||
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func calcNextActor(actor uint8) uint8 { | ||
return (actor + 1) % numParts | ||
} |
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