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improve planet rings shaders (#5708)
* improve planet rings shaders All rings are assumed to be icy 1) Each object in ring is darker depending of its phase (like Moon phases) 2) Each object shines brightly if sun is behind the ring (lot of low angle specular reflections) 3) Each object shines brightly if looking from the sun (simulating high geometric albedo > 1.0) * Move phase functions into a library * Fix black edges of planetary rings
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