Release Multi Platform #9
Workflow file for this run
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name: Release Multi Platform | |
on: | |
push: | |
tags: | |
- "v*" | |
workflow_dispatch: | |
jobs: | |
build-linux-clang: | |
name: Linux (Clang) | |
runs-on: ubuntu-latest | |
timeout-minutes: 15 | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt update | |
sudo apt-get install mesa-utils libglu1-mesa-dev freeglut3-dev mesa-common-dev libglfw3-dev | |
- name: Configure | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Create zip | |
run: zip -r gpupixel_linux_x86_64.zip ${{github.workspace}}/output | |
- name: Upload Linux library | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ./gpupixel_linux_x86_64.zip | |
asset_name: gpupixel_linux_x86_64.zip | |
asset_content_type: application/gzip | |
build-macos-clang: | |
name: macOS (Universal) | |
runs-on: macos-latest | |
timeout-minutes: 15 | |
env: | |
BUILD_TYPE: Release | |
CMAKE_OSX_ARCHITECTURES: x86_64;arm64 | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Configure | |
run: cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/toolchain/ios.toolchain.cmake -DPLATFORM=MAC_UNIVERSAL -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -S ${{ github.workspace }}/src | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Create zip | |
run: zip -r gpupixel_mac_Universal.zip ${{github.workspace}}/output | |
# - name: Upload Mac library | |
# uses: actions/upload-release-asset@v1 | |
# env: | |
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
# with: | |
# upload_url: ${{ steps.create_release.outputs.upload_url }} | |
# asset_path: ./gpupixel_mac_Universal.zip | |
# asset_name: gpupixel_mac_Universal.zip | |
# asset_content_type: application/gzip | |
build-ios-clang: | |
name: iOS (Arm64) | |
runs-on: macos-latest | |
timeout-minutes: 15 | |
env: | |
BUILD_TYPE: Release | |
CMAKE_OSX_ARCHITECTURES: x86_64;arm64 | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Configure | |
run: cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/toolchain/ios.toolchain.cmake -DPLATFORM=OS64 -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -S ${{ github.workspace }}/src | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Create zip | |
run: zip -r gpupixel_ios_arm64.zip ${{github.workspace}}/output | |
# - name: Upload iOS library | |
# uses: actions/upload-release-asset@v1 | |
# env: | |
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
# with: | |
# upload_url: ${{ steps.create_release.outputs.upload_url }} | |
# asset_path: ./gpupixel_ios_arm64.zip | |
# asset_name: gpupixel_ios_arm64.zip | |
# asset_content_type: application/gzip | |
build-windows-mingw: | |
name: Windows (MSYS2) | |
runs-on: windows-latest | |
timeout-minutes: 15 | |
env: | |
BUILD_TYPE: Release | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Set up MinGW | |
uses: msys2/setup-msys2@v2 | |
- name: Configure | |
run: cmake -G "MinGW Makefiles" -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build Win shared x64 library | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Create zip | |
run: zip -r gpupixel_windows_x86_64.zip ${{github.workspace}}/output | |
# - name: Upload Win library | |
# uses: actions/upload-release-asset@v1 | |
# env: | |
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
# with: | |
# upload_url: ${{ steps.create_release.outputs.upload_url }} | |
# asset_path: ./gpupixel_windows_x86_64.zip | |
# asset_name: gpupixel_windows_x86_64.zip | |
# asset_content_type: application/gzip | |
build-android-gradle: | |
name: Android (Arm64-v8a) | |
runs-on: ubuntu-latest | |
timeout-minutes: 15 | |
env: | |
BUILD_TYPE: Release | |
steps: | |
- uses: actions/checkout@v4 | |
- name: set up JDK 11 | |
uses: actions/setup-java@v3 | |
with: | |
java-version: "11" | |
distribution: "temurin" | |
cache: gradle | |
- name: Grant execute permission for gradlew | |
working-directory: src/android/java | |
run: chmod +x gradlew | |
- name: Build with Gradle | |
working-directory: src/android/java | |
run: ./gradlew :gpupixel:assemble | |
- name: Create zip | |
run: zip -r gpupixel_android_arm64_v8a_aar.zip ${{github.workspace}}/src/android/java/gpupixel/build/outputs/aar | |
# - name: Upload Android library | |
# uses: actions/upload-release-asset@v1 | |
# env: | |
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
# with: | |
# upload_url: ${{ steps.create_release.outputs.upload_url }} | |
# asset_path: ./gpupixel_android_arm64_v8a_aar.zip | |
# asset_name: gpupixel_android_arm64_v8a_aar.zip | |
# asset_content_type: application/gzip | |
# Deployment job | |
deploy: | |
needs: | |
[ | |
build-linux-clang, | |
build-macos-clang, | |
build-ios-clang, | |
build-windows-mingw, | |
build-android-gradle, | |
] | |
runs-on: ubuntu-latest | |
name: Deploy | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Create Release | |
id: create_release | |
uses: actions/create-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: ${{ github.ref }} | |
release_name: ${{ github.ref }} | |
draft: false | |
prerelease: false |