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refactor: move playerlifestate to a different directory.
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purifetchi committed Dec 11, 2023
1 parent 9b3eb4e commit 4fb9ac3
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using Game.GameplaySession.Domain.Data.Enums;
using Game.GameplaySession.Domain.Data.ValueObjects;
using Game.Shared.Core.Data;

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Original file line number Diff line number Diff line change
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namespace Game.GameplaySession.Domain.Data.ValueObjects
namespace Game.GameplaySession.Domain.Data.Enums
{
/// <summary>
/// The life state of the player, either dead or alive.
/// TODO: This *should* map to a life state strategy class in the future, instead of being used directly.
/// </summary>
public enum PlayerLifeState
{
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