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chore: rename files, folders and namespaces
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ktos authored and purifetchi committed Dec 12, 2023
1 parent f6340ab commit cf49eaa
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Showing 106 changed files with 202 additions and 202 deletions.
4 changes: 2 additions & 2 deletions .github/workflows/pr.yml
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Expand Up @@ -19,10 +19,10 @@ jobs:
dotnet csharpier --check .
- name: Restore Dependencies
run: dotnet restore Game.sln
run: dotnet restore Fracture.sln

- name: Build
run: dotnet build --no-restore Game.sln
run: dotnet build --no-restore Fracture.sln

- name: Find secrets
uses: trufflesecurity/trufflehog@main
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102 changes: 51 additions & 51 deletions Game.sln → Fracture.sln

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14 changes: 0 additions & 14 deletions Game.Api/appsettings.json

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using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Game.AccountManagement.Application.Contracts.Queries;
using Fracture.AccountManagement.Application.Contracts.Queries;
using MediatR;
using Game.AccountManagement.Domain.Data.Entities;
using Fracture.AccountManagement.Domain.Data.Entities;

namespace Game.AccountManagement.Api.Controllers
namespace Fracture.AccountManagement.Api.Controllers
{
[ApiController]
[Route("/[controller]")]
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@@ -1,13 +1,13 @@
using Game.AccountManagement.Application;
using Game.AccountManagement.Infrastructure;
using Fracture.AccountManagement.Application;
using Fracture.AccountManagement.Infrastructure;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Api
namespace Fracture.AccountManagement.Api
{
public static class DependencyInjection
{
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</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\Game.AccountManagement.Application\Game.AccountManagement.Application.csproj" />
<ProjectReference Include="..\Game.AccountManagement.Infrastructure\Game.AccountManagement.Infrastructure.csproj" />
<ProjectReference Include="..\Fracture.AccountManagement.Application\Fracture.AccountManagement.Application.csproj" />
<ProjectReference Include="..\Fracture.AccountManagement.Infrastructure\Fracture.AccountManagement.Infrastructure.csproj" />
</ItemGroup>

</Project>
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using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Game.AccountManagement.Domain.Data.Entities;
using Fracture.AccountManagement.Domain.Data.Entities;
using MediatR;

namespace Game.AccountManagement.Application.Contracts.Queries
namespace Fracture.AccountManagement.Application.Contracts.Queries
{
public record GetAllAccountsQuery : IRequest<IEnumerable<Account>> { }
}
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using System.Text;
using System.Threading.Tasks;

namespace Game.DialogManagement.Application
namespace Fracture.AccountManagement.Application
{
public static class DependencyInjection
{
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Expand Up @@ -12,8 +12,8 @@
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\..\..\..\Shared\Game.Shared.Core\Game.Shared.Core.csproj" />
<ProjectReference Include="..\Game.AccountManagement.Domain\Game.AccountManagement.Domain.csproj" />
<ProjectReference Include="..\..\..\..\Shared\Fracture.Shared.Core\Fracture.Shared.Core.csproj" />
<ProjectReference Include="..\Fracture.AccountManagement.Domain\Fracture.AccountManagement.Domain.csproj" />
</ItemGroup>

<ItemGroup>
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@@ -1,14 +1,14 @@
using Game.AccountManagement.Application.Contracts.Queries;
using Game.AccountManagement.Domain.Data.Entities;
using Game.AccountManagement.Domain.Repositories;
using Fracture.AccountManagement.Application.Contracts.Queries;
using Fracture.AccountManagement.Domain.Data.Entities;
using Fracture.AccountManagement.Domain.Repositories;
using MediatR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Application.Handlers.Queries
namespace Fracture.AccountManagement.Application.Handlers.Queries
{
internal class GetAllAccountsHandler
: IRequestHandler<GetAllAccountsQuery, IEnumerable<Account>>
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@@ -1,11 +1,11 @@
using Game.Shared.Core.Data;
using Fracture.Shared.Core.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Domain.Data.Entities
namespace Fracture.AccountManagement.Domain.Data.Entities
{
public class Account : Entity
{
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</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\..\..\..\Shared\Game.Shared.Core\Game.Shared.Core.csproj" />
<ProjectReference Include="..\..\..\..\Shared\Fracture.Shared.Core\Fracture.Shared.Core.csproj" />
</ItemGroup>

</Project>
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@@ -1,12 +1,12 @@
using Game.AccountManagement.Domain.Data.Entities;
using Fracture.AccountManagement.Domain.Data.Entities;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Domain.Repositories
namespace Fracture.AccountManagement.Domain.Repositories
{
public interface IAccountRepository
{
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@@ -1,13 +1,13 @@
using Game.AccountManagement.Domain.Repositories;
using Game.AccountManagement.Infrastructure.PersistenceLayer.Repositories;
using Fracture.AccountManagement.Domain.Repositories;
using Fracture.AccountManagement.Infrastructure.PersistenceLayer.Repositories;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Infrastructure
namespace Fracture.AccountManagement.Infrastructure
{
public static class DependencyInjection
{
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</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\..\..\..\Shared\Game.Shared.External\Game.Shared.External.csproj" />
<ProjectReference Include="..\Game.AccountManagement.Domain\Game.AccountManagement.Domain.csproj" />
<ProjectReference Include="..\..\..\..\Shared\Fracture.Shared.External\Fracture.Shared.External.csproj" />
<ProjectReference Include="..\Fracture.AccountManagement.Domain\Fracture.AccountManagement.Domain.csproj" />
</ItemGroup>

</Project>
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@@ -1,12 +1,12 @@
using Game.AccountManagement.Domain.Data.Entities;
using Game.AccountManagement.Domain.Repositories;
using Fracture.AccountManagement.Domain.Data.Entities;
using Fracture.AccountManagement.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Infrastructure.PersistenceLayer.Repositories
namespace Fracture.AccountManagement.Infrastructure.PersistenceLayer.Repositories
{
internal class AccountRepository : IAccountRepository
{
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@@ -1,6 +1,6 @@
using System;

namespace Game.DialogManagement.Api.Contracts.Requests
namespace Fracture.DialogManagement.Api.Contracts.Requests
{
/// <summary>
/// The data sent in by the client when they want to talk with an NPC.
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@@ -1,12 +1,12 @@
using System;
using System.Runtime.InteropServices;
using Game.DialogManagement.Api.Contracts.Requests;
using Game.DialogManagement.Application.Contracts.Commands;
using Game.DialogManagement.Application.Contracts.Queries;
using Fracture.DialogManagement.Api.Contracts.Requests;
using Fracture.DialogManagement.Application.Contracts.Commands;
using Fracture.DialogManagement.Application.Contracts.Queries;
using MediatR;
using Microsoft.AspNetCore.Mvc;

namespace Game.DialogManagement.Api.Controllers
namespace Fracture.DialogManagement.Api.Controllers
{
/// <summary>
/// The API controller for the Dialogue module.
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@@ -1,8 +1,8 @@
using Game.DialogManagement.Application;
using Game.DialogManagement.Infrastracture;
using Fracture.DialogManagement.Application;
using Fracture.DialogManagement.Infrastracture;
using Microsoft.Extensions.DependencyInjection;

namespace Game.DialogManagement.Api
namespace Fracture.DialogManagement.Api
{
public static class DependencyInjection
{
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</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\Game.DialogManagement.Application\Game.DialogManagement.Application.csproj" />
<ProjectReference Include="..\Game.DialogManagement.Infrastracture\Game.DialogManagement.Infrastracture.csproj" />
<ProjectReference Include="..\Fracture.DialogManagement.Application\Fracture.DialogManagement.Application.csproj" />
<ProjectReference Include="..\Fracture.DialogManagement.Infrastracture\Fracture.DialogManagement.Infrastracture.csproj" />
</ItemGroup>

<ItemGroup>
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@@ -1,8 +1,8 @@
using System;
using Game.DialogManagement.Domain.Data.Entities;
using Fracture.DialogManagement.Domain.Data.Entities;
using MediatR;

namespace Game.DialogManagement.Application.Contracts.Commands
namespace Fracture.DialogManagement.Application.Contracts.Commands
{
/// <summary>
/// The command responsible for creating a new Dialogue record.
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@@ -1,8 +1,8 @@
using System;
using MediatR;
using Game.DialogManagement.Domain.Data.Entities;
using Fracture.DialogManagement.Domain.Data.Entities;

namespace Game.DialogManagement.Application.Contracts.Commands
namespace Fracture.DialogManagement.Application.Contracts.Commands
{
/// <summary>
/// A command for generating the next message by the NPC from a dialogue.
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@@ -1,8 +1,8 @@
using System;
using Game.DialogManagement.Domain.Data.Entities;
using Fracture.DialogManagement.Domain.Data.Entities;
using MediatR;

namespace Game.DialogManagement.Application.Contracts.Commands
namespace Fracture.DialogManagement.Application.Contracts.Commands
{
/// <summary>
/// The command responsible for updating a dialogue.
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@@ -1,8 +1,8 @@
using System;
using Game.DialogManagement.Domain.Data.Entities;
using Fracture.DialogManagement.Domain.Data.Entities;
using MediatR;

namespace Game.DialogManagement.Application.Contracts.Queries
namespace Fracture.DialogManagement.Application.Contracts.Queries
{
/// <summary>
/// A query for fetching a dialogue by its player id and npc id.
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Expand Up @@ -6,7 +6,7 @@
using System.Text;
using System.Threading.Tasks;

namespace Game.AccountManagement.Application
namespace Fracture.DialogManagement.Application
{
public static class DependencyInjection
{
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Expand Up @@ -29,6 +29,6 @@
<Folder Include="Contracts\Commands\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Game.DialogManagement.Domain\Game.DialogManagement.Domain.csproj" />
<ProjectReference Include="..\Fracture.DialogManagement.Domain\Fracture.DialogManagement.Domain.csproj" />
</ItemGroup>
</Project>
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@@ -1,11 +1,11 @@
using System;
using MediatR;
using Game.DialogManagement.Application.Contracts.Commands;
using Game.DialogManagement.Domain.Data.Entities;
using Game.DialogManagement.Domain.Data.ValueObjects;
using Game.DialogManagement.Domain.Repositories;
using Fracture.DialogManagement.Application.Contracts.Commands;
using Fracture.DialogManagement.Domain.Data.Entities;
using Fracture.DialogManagement.Domain.Data.ValueObjects;
using Fracture.DialogManagement.Domain.Repositories;

namespace Game.DialogManagement.Application.Handlers.Commands
namespace Fracture.DialogManagement.Application.Handlers.Commands
{
/// <summary>
/// The handler for the CreateDialogue command.
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@@ -1,9 +1,9 @@
using System;
using MediatR;
using Game.DialogManagement.Application.Contracts.Commands;
using Game.DialogManagement.Domain.Providers;
using Fracture.DialogManagement.Application.Contracts.Commands;
using Fracture.DialogManagement.Domain.Providers;

namespace Game.DialogManagement.Application.Handlers.Commands
namespace Fracture.DialogManagement.Application.Handlers.Commands
{
/// <summary>
/// The handler for the DialogueChat command.
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@@ -1,9 +1,9 @@
using System;
using MediatR;
using Game.DialogManagement.Application.Contracts.Commands;
using Game.DialogManagement.Domain.Repositories;
using Fracture.DialogManagement.Application.Contracts.Commands;
using Fracture.DialogManagement.Domain.Repositories;

namespace Game.DialogManagement.Application.Handlers.Commands
namespace Fracture.DialogManagement.Application.Handlers.Commands
{
/// <summary>
/// The handler for the UpdateDialogue command.
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@@ -1,10 +1,10 @@
using System;
using Game.DialogManagement.Application.Contracts.Queries;
using Game.DialogManagement.Domain.Data.Entities;
using Game.DialogManagement.Domain.Repositories;
using Fracture.DialogManagement.Application.Contracts.Queries;
using Fracture.DialogManagement.Domain.Data.Entities;
using Fracture.DialogManagement.Domain.Repositories;
using MediatR;

namespace Game.DialogManagement.Application.Handlers.Queries
namespace Fracture.DialogManagement.Application.Handlers.Queries
{
/// <summary>
/// The handler for the GetDialogue query.
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@@ -1,8 +1,8 @@
using System;
using Game.DialogManagement.Domain.Data.ValueObjects;
using Game.Shared.Core.Data;
using Fracture.DialogManagement.Domain.Data.ValueObjects;
using Fracture.Shared.Core.Data;

namespace Game.DialogManagement.Domain.Data.Entities
namespace Fracture.DialogManagement.Domain.Data.Entities
{
/// <summary>
/// The main dialogue entity.
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@@ -1,7 +1,7 @@
using System;
using Game.Shared.Core.Data;
using Fracture.Shared.Core.Data;

namespace Game.DialogManagement.Domain.Data.ValueObjects
namespace Fracture.DialogManagement.Domain.Data.ValueObjects
{
/// <summary>
/// The dialogue context, containing all of the information neccessary to
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