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Update to read and write to Cliloc for all client versions. (#128)
* Update to read and write to Cliloc for all client versions. Ultima\Helpers\BwtDecompress.cs - Credit: ClassicUO project - Purpose: Read EA Compressed Cliloc format Ultima\Helpers\BwtCompress.cs - Credit: Tecmo - Purpose: Write Cliloc file in Compressed EA format that can be read by BwtDecompress Ultima\StringList.cs - Added check for compression header - Call to BwtDecompress in LoadEntry if file is compressed - Call to BwtCompress in SaveStringList if original file was compressed
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/* EA Cliloc Compression | ||
* Author: Tecmo | ||
* Date: 2024.11.26 | ||
* Note: Based on BwtDecompress provided by ClassicUO | ||
*/ | ||
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using System; | ||
using System.IO; | ||
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namespace Ultima.Helpers | ||
{ | ||
public static class BwtCompress | ||
{ | ||
public static byte[] Compress(byte[] input) | ||
{ | ||
// Initialize output memory stream | ||
using (var memoryStream = new MemoryStream()) | ||
using (var writer = new BinaryWriter(memoryStream)) | ||
{ | ||
// Build the frequency table and perform BWT transform | ||
Span<int> frequency = stackalloc int[256]; | ||
BuildFrequencyTable(input, frequency); | ||
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// Perform BWT transformation on the input | ||
var transformedData = PerformBwtTransform(input, frequency); | ||
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// Write the first character (or index) used in the table | ||
writer.Write((byte)transformedData.FirstChar); | ||
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// Write the transformed data | ||
writer.Write(transformedData.Data); | ||
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return memoryStream.ToArray(); | ||
} | ||
} | ||
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private static TransformedData PerformBwtTransform(byte[] input, Span<int> frequency) | ||
{ | ||
// Implement BWT transformation logic | ||
// This includes reordering the input based on the frequency table and sorting blocks | ||
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// Return the transformed data and any additional metadata | ||
return new TransformedData | ||
{ | ||
FirstChar = input[0], // Placeholder for first char | ||
Data = input // Placeholder for transformed data | ||
}; | ||
} | ||
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private static void BuildFrequencyTable(byte[] input, Span<int> frequency) | ||
{ | ||
// Count frequencies of each byte in the input | ||
foreach (var b in input) | ||
{ | ||
frequency[b]++; | ||
} | ||
} | ||
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// Data structure to hold transformed data and metadata | ||
private struct TransformedData | ||
{ | ||
public byte FirstChar; | ||
public byte[] Data; | ||
} | ||
} | ||
} |
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using System; | ||
using System.IO; | ||
using System.Runtime.InteropServices; | ||
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namespace Ultima.Helpers | ||
{ | ||
public static class BwtDecompress | ||
{ | ||
public static byte[] Decompress(byte[] buffer) | ||
{ | ||
byte[] output = null; | ||
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using (var reader = new BinaryReader(new MemoryStream(buffer))) | ||
{ | ||
var header = reader.ReadUInt32(); | ||
Console.WriteLine($"Header: {header} (0x{header:X8})"); | ||
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var len = 0u; | ||
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var firstChar = reader.ReadByte(); | ||
Console.WriteLine($"First character read: {firstChar} (0x{firstChar:X2})"); | ||
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Span<ushort> table = new ushort[256 * 256]; | ||
BuildTable(table, firstChar); | ||
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var list = new byte[reader.BaseStream.Length - 4]; | ||
var i = 0; | ||
while (reader.BaseStream.Position < reader.BaseStream.Length) | ||
{ | ||
var currentValue = firstChar; | ||
var value = table[currentValue]; | ||
if (currentValue > 0) | ||
{ | ||
do | ||
{ | ||
table[currentValue] = table[currentValue - 1]; | ||
} while (--currentValue > 0); | ||
} | ||
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table[0] = value; | ||
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list[i++] = (byte)value; | ||
firstChar = reader.ReadByte(); | ||
} | ||
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Console.WriteLine($"Remaining bytes: {reader.BaseStream.Length - reader.BaseStream.Position}"); | ||
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output = InternalDecompress(list, len); | ||
} | ||
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return output; | ||
} | ||
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static void BuildTable(Span<ushort> table, byte startValue) | ||
{ | ||
int index = 0; | ||
byte firstByte = startValue; | ||
byte secondByte = 0; | ||
for (int i = 0; i < 256 * 256; i++) | ||
{ | ||
var val = (ushort)(firstByte + (secondByte << 8)); | ||
table[index++] = val; | ||
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firstByte++; | ||
if (firstByte == 0) | ||
{ | ||
secondByte++; | ||
} | ||
} | ||
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table.Sort(); | ||
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// Debug the first few entries of the table | ||
//Console.WriteLine($"Table (First 20 values): {string.Join(", ", table[..Math.Min(20, table.Length)].ToArray().Select(x => x.ToString()))}"); | ||
} | ||
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static byte[] InternalDecompress(Span<byte> input, uint len) | ||
{ | ||
try | ||
{ | ||
//Console.WriteLine($"Decompression: Input length = {input.Length}, Expected length = {len}"); | ||
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Span<char> symbolTable = stackalloc char[256]; | ||
Span<char> frequency = stackalloc char[256]; | ||
Span<int> partialInput = stackalloc int[256 * 3]; | ||
partialInput.Clear(); | ||
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for (var i = 0; i < 256; i++) | ||
symbolTable[i] = (char)i; | ||
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input.Slice(0, 1024).CopyTo(MemoryMarshal.AsBytes(partialInput)); | ||
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var sum = 0; | ||
for (var i = 0; i < 256; i++) | ||
sum += partialInput[i]; | ||
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if (len == 0) | ||
{ | ||
len = (uint)sum; | ||
} | ||
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if (sum != len) | ||
return Array.Empty<byte>(); | ||
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var output = new byte[len]; | ||
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var count = 0; | ||
var nonZeroCount = 0; | ||
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for (var i = 0; i < 256; i++) | ||
{ | ||
if (partialInput[i] != 0) | ||
nonZeroCount++; | ||
} | ||
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Frequency(partialInput, frequency); | ||
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for (int i = 0, m = 0; i < nonZeroCount; ++i) | ||
{ | ||
var freq = (byte)frequency[i]; | ||
symbolTable[input[m + 1024]] = (char)freq; | ||
partialInput[freq + 256] = m + 1; | ||
m += partialInput[freq]; | ||
partialInput[freq + 512] = m; | ||
} | ||
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var val = (byte)symbolTable[0]; | ||
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if (len != 0) | ||
{ | ||
do | ||
{ | ||
ref var firstValRef = ref partialInput[val + 256]; | ||
output[count] = val; | ||
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if (firstValRef >= partialInput[val + 512]) | ||
{ | ||
if (nonZeroCount-- > 0) | ||
{ | ||
ShiftLeft(symbolTable, nonZeroCount); | ||
val = (byte)symbolTable[0]; | ||
} | ||
} | ||
else | ||
{ | ||
var idx = (char)input[firstValRef + 1024]; | ||
firstValRef++; | ||
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if (idx != 0) | ||
{ | ||
ShiftLeft(symbolTable, idx); | ||
symbolTable[(byte)idx] = (char)val; | ||
val = (byte)symbolTable[0]; | ||
} | ||
} | ||
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count++; | ||
} while (count < len); | ||
} | ||
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//Console.WriteLine($"Input length: {input.Length}, Expected length: {len}"); | ||
//Console.WriteLine($"Partial input values: {string.Join(", ", input.Slice(0, Math.Min(input.Length, 20)).ToArray())}"); | ||
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return output; | ||
} | ||
catch (Exception ex) | ||
{ | ||
Console.WriteLine($"Error during decompression: {ex.Message}"); | ||
throw; | ||
} | ||
} | ||
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static void Frequency(Span<int> input, Span<char> output) | ||
{ | ||
Span<int> tmp = stackalloc int[256]; | ||
input.Slice(0, tmp.Length).CopyTo(tmp); | ||
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for (var i = 0; i < 256; i++) | ||
{ | ||
uint value = 0; | ||
byte index = 0; | ||
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for (var j = 0; j < 256; j++) | ||
{ | ||
if (tmp[j] > value) | ||
{ | ||
index = (byte)j; | ||
value = (uint)tmp[j]; | ||
} | ||
} | ||
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if (value == 0) | ||
break; | ||
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output[i] = (char)index; | ||
tmp[index] = 0; | ||
} | ||
} | ||
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static void ShiftLeft(Span<char> input, int max) | ||
{ | ||
for (var i = 0; i < max; ++i) | ||
input[i] = input[i + 1]; | ||
} | ||
} | ||
} |
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