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Release 1.4.2 #201

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Oct 18, 2024
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5 changes: 1 addition & 4 deletions GameData/FarFutureTechnologies/FFTSettings.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,5 @@
FFTSETTINGS
{
// Emit debug messages for modules
debugModules = True

// The cost of Antimatter per unit in science
antimatterScienceCostPerUnit = 1000.0
debugModules = False
}
4 changes: 2 additions & 2 deletions GameData/FarFutureTechnologies/Localization/en-us.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -540,8 +540,8 @@ Localization
// UI/FACTORY
// -----------------------
#LOC_FFT_AntimatterManager_PanelTitle = Antimatter Tanks
#LOC_FFT_AntimatterManager_ScienceText = <<1>> Science
#LOC_FFT_AntimatterManager_AntimatterText = <<1>> Antimatter
#LOC_FFT_AntimatterManager_ScienceText = -<<1>> Science
#LOC_FFT_AntimatterManager_AntimatterText = +<<1>> Antimatter
#LOC_FFT_AntimatterManager_DescriptionText = <color=#3c688a><b><<1>></b></color> Science is required to create enough Antimatter to load the tanks. Proceed?

// SETTINGS
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Binary file modified GameData/FarFutureTechnologies/Plugins/FarFutureTechnologies.dll
Binary file not shown.
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
{
"MAJOR":1,
"MINOR":4,
"PATCH":1,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
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8 changes: 3 additions & 5 deletions Source/FarFutureTechnologies/Modules/ModuleAntimatterTank.cs
Original file line number Diff line number Diff line change
Expand Up @@ -171,14 +171,12 @@ void OnDestroy()
/// </summary>
protected void OnVesselRollout(ShipConstruct node)
{
if (HighLogic.CurrentGame.Mode == Game.Modes.SCIENCE_SANDBOX || HighLogic.CurrentGame.Mode == Game.Modes.CAREER && FarFutureTechnologiesSettings_Antimatter.AntimatterCostsScience)
if ((HighLogic.CurrentGame.Mode == Game.Modes.SCIENCE_SANDBOX || HighLogic.CurrentGame.Mode == Game.Modes.CAREER) && FarFutureTechnologiesSettings_Antimatter.AntimatterCostsScience)
{
if (FarFutureTechnologySettings.DebugModules)
Utils.Log(String.Format("[ModuleAntimatterTank]: Doing rollout actions"));
double shipAM = 0d;
double shipMaxAM = 0d;
// Determine need for power
part.GetConnectedResourceTotals(PartResourceLibrary.Instance.GetDefinition(FuelName).id, ResourceFlowMode.NO_FLOW, out shipAM, out shipMaxAM, true);

part.GetConnectedResourceTotals(PartResourceLibrary.Instance.GetDefinition(FuelName).id, ResourceFlowMode.NO_FLOW, out double shipAM, out double shipMaxAM, true);

double amToAdd = shipAM;
// Clean out the AM
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4 changes: 2 additions & 2 deletions Source/FarFutureTechnologies/UI/AntimatterWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,8 +67,8 @@ public void AddTank( float amount)
totalAntimatterLoad += amount;
totalScienceCost = FarFutureTechnologiesSettings_Antimatter.AntimatterScienceCostPerUnit * totalAntimatterLoad;

scienceText.text = Localizer.Format("#LOC_FFT_AntimatterManager_ScienceText", totalScienceCost.ToString("+F0;-F0;0"));
antimatterText.text = Localizer.Format("#LOC_FFT_AntimatterManager_AntimatterText", totalAntimatterLoad.ToString("+0;-0;0"));
scienceText.text = Localizer.Format("#LOC_FFT_AntimatterManager_ScienceText", totalScienceCost.ToString("F2"));
antimatterText.text = Localizer.Format("#LOC_FFT_AntimatterManager_AntimatterText", totalAntimatterLoad.ToString("F2"));
descriptionText.text = Localizer.Format("#LOC_FFT_AntimatterManager_DescriptionText", totalScienceCost.ToString());
}
}
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6 changes: 6 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,9 @@
1.4.2
-----
- Fixed Antimatter Costs Science setting only working in Career vs Science mode
- Fixed an extra F in the Antimatter Loading window and tweaked the decimals displayed
- Removed antimatter cost from settings config file in case it confuses people

1.4.1
-----
- Updated Waterfall to 0.10.3
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4 changes: 2 additions & 2 deletions readme.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
=============================
FAR FUTURE TECHNOLOGIES 1.4.0
FAR FUTURE TECHNOLOGIES 1.4.2
=============================

This is a pack containing far-future but likely possible spacecraft technologies. These might not be possible today, but the physics works out, and might be feasible within the next 100 years.
Expand All @@ -15,7 +15,7 @@ Required:
- CryoTanks (1.6.6)
- DynamicBatteryStorage (2.3.3)
- SystemHeat (0.7.5)
- Waterfall (0.10.2)
- Waterfall (0.10.3)
- SpaceDust (0.5.4)

Recommended
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