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Releases: post-kerbin-mining-corporation/FarFutureTechnologies

FarFutureTechnologies 0.9.4

20 Nov 23:54
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  • Updated SystemHeat to 0.1.5
  • Updated SpaceDust to 0.1.5
  • Updated Waterfall to 0.2.6
  • Added A-834M 'Frisbee' Antimatter Engine: beam core engine, tons of Isp, pretty good thrust, gigawatts of heat.
  • Added A-CY1-5 Antimatter Storage Container: 5m antimatter storage tank
  • Added A-CY1-25XL Antimatter Storage Container: 2.5m long antimatter storage
  • Added A-CY1-25 Antimatter Storage Container: 2.5m antimattery storage
  • Added PK-50 'Nova' Antimatter Facility: huge, unwieldy reactor for generating antimatter
  • Fixed ModulePulseEngine's handling of secondary engine modes such that the secondary mode's effects won't get stuck
  • ModuleAntimatterTank now supports some indicator lights when on/off/leaking
  • Changed Hammertong second mode name from Low Density to Deuterium Rich
  • Balance adjustments
    • Reduced Clarke thrust from 50 to 20 kN
    • Moved Fresnel from Exotic Fusion Reactions to Advanced Fusion Reactions
    • Moved Hammertong from Advanced Fusion Reactions to Exotic Fusion Reactions
    • Moved Verne from Experimental Nuclear Propulsion to Exotic Nuclear Propulsion
    • Rebalanced Antimatter tankage mass and cost ratios

FarFutureTechnologies 0.9.3

05 Nov 18:46
1c1a41a
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  • Udpated SystemHeat to 0.1.4
  • Udpated Waterfall to 0.2.4
  • Clarke FFRE can no longer pull fuel from Uranium containers elsewhere on the ship
  • Fixed fusion reactor thermal properties (outlet temperatures to 1600K, made thermal output consistent)
  • Fixed fusion reactors showing the wrong icon in the thermal overlay
  • Fixed fusion reactors not generating heat in the VAB simulator
  • Fixed NSWR meshes again

FarFutureTechnologies 0.9.2

03 Nov 18:06
e6ee4d2
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  • Udpated SystemHeat to 0.1.3
  • Udpated SpaceDust to 0.1.4
  • Added engine nicknames to part tags
  • Added ability to specify a sound curve to ModulePulseEngine and set it up for Casaba, Verne, Hammertong, Impulse; should resolve most sound issues
  • Fixed stock heat production of Fresnel engine being enabled in Reaction Products mode
  • Fixed beam glow directionality on Clarke FFRE
  • Fixed typo in Action group localization for Chargeable Engines
  • Fixed CTT patches for a few parts using the old pre-0.9 part names
  • Fixed ModuleChargeableEngine still consuming power once the charge process is completed
  • Fixed Asimov FFRE not generating power in both modes
  • Fixed Asimov FFRE not generating heat in both modes
  • Increased ResToLeave for NSWR engine module, should prevent hovering/flickering problems
  • Reduced scaling of heat when adding additional segments to the Fresnel

FarFutureTechnologies 0.9.1

02 Nov 06:34
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  • Updated SpaceDust to 0.1.3
  • Updated Waterfall to 0.2.3
  • Udpated SystemHeat to 0.1.1
  • Fixed localization issues:
    • Lithium tank manufacturer names
    • Fissionables tank descriptions
    • Impulse mode names
  • Added Russian localization (Egor Kosyakov)
  • Fixed NSWR missing meshes on Shrouded variants
  • Fixed Casaba pulse animation not firing
  • Fixed Hammertong heat properties being inconsistent between modes
  • Fixed some other issues with the Hammertong that caused it more or less not to work

FarFutureTechnologies 0.9.0

31 Oct 04:55
e1b092a
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  • KSP 1.10.1+
  • Updated ModuleManager to 4.1.4
  • Updated B9PartSwitch to 2.17.0
  • Updated CryoTanks to 1.5.3
  • Updated CRP to 1.4.1
  • Updated DyanmicBatteryStorage to 2.1.10
  • REMOVED ALL OLD PARTS!
  • Rewrote plugin components completely. Some highlights
    • Better UI and UX overall
    • Plugin stability and robustness is improved
    • Antimatter system is simplified; pay Science to load onto your ship at launch
    • Integration with SystemHeat to drive thermal gameplay
    • Integration with SpaceDust to drive atmospheric ISRU
    • Integration with Waterfall to drive all engine effects
  • New engines
    • JP-10 'Impulse' Magneto-Inertial Fusion Engine: entry level fusion engine with great impulse but poor thrust. Uses D-D or H-He3 fusion
    • JR-15 'Jet' Spherical Tokamak Fusion Engine: workhorse fusion engine that can inject more propellant for more thrust. Built in power generation.
    • JR-20A 'Ouroboros' Torroidal Tokamak Fusion Engine: high tech fusion engine optimized for high thrust operations.
    • JR-45 'Fresnel' Mirror Cell Fusion Engine: hugh tech fusion engine, optimized for vacuum operations. increase length for more capabilities. Built in power generation.
    • K-80 'Hammertong' Inertial Confinement Fusion Engine: Very large high Isp laser fusion engine.
    • X-2 'Heinlein' Nuclear Salt Water Rocket Engine:
    • X-6 'Clarke' Fission Fragment Rocket Engine: Unrefuelable engine with awesome Isp and piddly thrust. Generates good power.
    • X-7 'Asimov' Afterburning Fission Fragment Rocket Engine: Super low thrust fission fragment engine with refuelability and the ability to use LH2 as an add-in for more thrust
    • X-20 'Verne' X-20 'Verne' Pulsed Fission Engine: Z-pinch fission pulse engine, lower impulse, higher thrust
    • A-134NG 'Casaba' Antimatter Catalyzed Fission Engine: antimatter + fission pellets + ablator = kaboom
  • New power generators
    • FX-2 Fusion Reactor: 2.5m fusion reactor, can run on D-D or D-He3 fusion
    • FX-3 Fusion Reactor: 3.75m fusion reactor, can run on D-D or D-He3 fusion
  • New fuel tanks
    • ST-412 Fusion Fuel Tank: small 2.5m fusion fuel tank storing Deuterium, Helium3 or both
    • ST-824 Fusion Fuel Tank: medium 2.5m fusion fuel tank storing Deuterium, Helium3 or both
    • ST-4L3 Fusion Fuel Tank: small 3.75m fusion fuel tank storing Deuterium, Helium3 or both
    • ST-4L3R Fusion Fuel Tank: medium 3.75m fusion fuel tank storing Deuterium, Helium3 or both
    • NTS-001 Fissonables Tank: big 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
    • NTS-002 Fissonables Tank: medium 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
    • NTS-003 Fissonables Tank: small 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
    • NTR-001 Radial Fissonables Tank: big radial fission fuel tank storing Nuclear Salt Water or Fission Particles
    • NTR-002 Radial Fissonables Tank: medium radial fission fuel tank storing Nuclear Salt Water or Fission Particles
    • NTR-003 Radial Fissonables Tank: small radial fission fuel tank storing Nuclear Salt Water or Fission Particles
    • LFT-A40 Lithium Tank: big 2.5m lithium tank
    • LFT-A20 Lithium Tank: medium 2.5m lithium tank
    • LFT-A10 Lithium Tank: small 2.5m lithium tank
    • LFR-08 Lithium Tank: medium radial lithium tank
    • LFR-01 Lithium Tank: small radial lithium tank
    • PW x4 Nuclear Pellet Storage Container: 5m fission pellet storage
    • A-R7 Antiproton Storage Ring: 7.5m antiproton storage
  • New ISRU equipment
    • CRANE Gamma Ray Spectrometer: scanner for detecting antimatter
    • CHROMA Imaging Spectrometer: scanner for detecting light elements in atmospheres and exospheres
    • PK-1 'Vulcan' Nuclear Smelter: ISRU tool for generating fission particles, nuclear salt water
    • PK-ATMO 'Hoover' Atmospheric Ramscoop: Atmospheric scoop for scooping resources
    • PK-EXO 'Bussard' Particle Scoop: particle scoop for scooping exospheric resources

Far Future Technologies Dev 0.3.1

19 Nov 20:03
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Pre-release
  • Updated B9PartSwitch to 2.4.5
  • Removed MiniAVC from distribution
  • Updated CryoTanks to 1.0.3
  • Increased thrust of NSWR to 960 from 520 kN, decreased Isp to from 5650 to 3650
  • New engine effects for NSWR and FFRE
  • Separated thermal and engine throttle effects for NSWR and FFRE
  • Updated textures for NSWR, NSW tanks and FFRE
  • Fixed fusion reactor fuel mode not being saved between scenes
  • Fixed an issue with fusion reactor fuel consumption

Far Future Technologies Dev 0.3.0

25 Oct 04:27
2412bf8
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Pre-release
  • KSP 1.5.0
  • Updated B9PartSwitch to 2.4.4
  • Updated MM version to 3.1.0
  • Updated CRP to 1.0.0
  • Updated CryoTanks to 1.0.2
  • Updated MiniAVC to 1.2.0.6
  • Fixed CTT node of nuclear smelter
  • Cleaned up display modalities for most new modules (clearer text, better information)
  • Significant improvements to ModuleFusionReactor (screen messages for important events, UI bit hiding, stability, VAB formatting)
  • Significant improvements to ModuleChargeableEngine (screen messages for events, UI hiding, passive power generation, VAB formatting)
  • Multiple fixes to ModuleMultiLengthEngine for stability
  • Fixed ModuleEngineHeatDisplay display output being 0.5x what it should have been
  • Tuned all engine thermal behaviours to reduce likelihood of explosions
  • Renamed/renumbered engines for better VAB sorting
  • Fixed several collider/model issues with the mirror cell and beam core antimatter engines
  • Greatly improved engine FX for the mirror cell and beam core antimatter engines
  • Removed custom resource distributions from package
  • Rebalanced harvesting rates for new CRP atmo/exo resource distribution paradigm
  • Balance updates to further differentiate engines
    • FFRE now generates lots of power while in operation (still requires charge-up time)
    • Thermal fusion engines power use model reworked
    • Charge-up still required, but once activated, can generate constant power by slow but inefficient usage of fusion fuel (~50% of "real" reactor). While active, power output can be modified and engine has instant response.
    • Tokamak generates 500 kW, mirror cell generates 250 kW
  • Z-Pinch engines now no longer need external power when running (still require charge-up)
  • Inertial fusion engines got a 150% Isp boost

Far Future Technologies Dev 0.1.0

03 Aug 18:11
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Pre-release

Initial test release, purely for testing's sake.