Releases: post-kerbin-mining-corporation/FarFutureTechnologies
Releases · post-kerbin-mining-corporation/FarFutureTechnologies
FarFutureTechnologies 0.9.4
- Updated SystemHeat to 0.1.5
- Updated SpaceDust to 0.1.5
- Updated Waterfall to 0.2.6
- Added A-834M 'Frisbee' Antimatter Engine: beam core engine, tons of Isp, pretty good thrust, gigawatts of heat.
- Added A-CY1-5 Antimatter Storage Container: 5m antimatter storage tank
- Added A-CY1-25XL Antimatter Storage Container: 2.5m long antimatter storage
- Added A-CY1-25 Antimatter Storage Container: 2.5m antimattery storage
- Added PK-50 'Nova' Antimatter Facility: huge, unwieldy reactor for generating antimatter
- Fixed ModulePulseEngine's handling of secondary engine modes such that the secondary mode's effects won't get stuck
- ModuleAntimatterTank now supports some indicator lights when on/off/leaking
- Changed Hammertong second mode name from Low Density to Deuterium Rich
- Balance adjustments
- Reduced Clarke thrust from 50 to 20 kN
- Moved Fresnel from Exotic Fusion Reactions to Advanced Fusion Reactions
- Moved Hammertong from Advanced Fusion Reactions to Exotic Fusion Reactions
- Moved Verne from Experimental Nuclear Propulsion to Exotic Nuclear Propulsion
- Rebalanced Antimatter tankage mass and cost ratios
FarFutureTechnologies 0.9.3
- Udpated SystemHeat to 0.1.4
- Udpated Waterfall to 0.2.4
- Clarke FFRE can no longer pull fuel from Uranium containers elsewhere on the ship
- Fixed fusion reactor thermal properties (outlet temperatures to 1600K, made thermal output consistent)
- Fixed fusion reactors showing the wrong icon in the thermal overlay
- Fixed fusion reactors not generating heat in the VAB simulator
- Fixed NSWR meshes again
FarFutureTechnologies 0.9.2
- Udpated SystemHeat to 0.1.3
- Udpated SpaceDust to 0.1.4
- Added engine nicknames to part tags
- Added ability to specify a sound curve to ModulePulseEngine and set it up for Casaba, Verne, Hammertong, Impulse; should resolve most sound issues
- Fixed stock heat production of Fresnel engine being enabled in Reaction Products mode
- Fixed beam glow directionality on Clarke FFRE
- Fixed typo in Action group localization for Chargeable Engines
- Fixed CTT patches for a few parts using the old pre-0.9 part names
- Fixed ModuleChargeableEngine still consuming power once the charge process is completed
- Fixed Asimov FFRE not generating power in both modes
- Fixed Asimov FFRE not generating heat in both modes
- Increased ResToLeave for NSWR engine module, should prevent hovering/flickering problems
- Reduced scaling of heat when adding additional segments to the Fresnel
FarFutureTechnologies 0.9.1
- Updated SpaceDust to 0.1.3
- Updated Waterfall to 0.2.3
- Udpated SystemHeat to 0.1.1
- Fixed localization issues:
- Lithium tank manufacturer names
- Fissionables tank descriptions
- Impulse mode names
- Added Russian localization (Egor Kosyakov)
- Fixed NSWR missing meshes on Shrouded variants
- Fixed Casaba pulse animation not firing
- Fixed Hammertong heat properties being inconsistent between modes
- Fixed some other issues with the Hammertong that caused it more or less not to work
FarFutureTechnologies 0.9.0
- KSP 1.10.1+
- Updated ModuleManager to 4.1.4
- Updated B9PartSwitch to 2.17.0
- Updated CryoTanks to 1.5.3
- Updated CRP to 1.4.1
- Updated DyanmicBatteryStorage to 2.1.10
- REMOVED ALL OLD PARTS!
- Rewrote plugin components completely. Some highlights
- Better UI and UX overall
- Plugin stability and robustness is improved
- Antimatter system is simplified; pay Science to load onto your ship at launch
- Integration with SystemHeat to drive thermal gameplay
- Integration with SpaceDust to drive atmospheric ISRU
- Integration with Waterfall to drive all engine effects
- New engines
- JP-10 'Impulse' Magneto-Inertial Fusion Engine: entry level fusion engine with great impulse but poor thrust. Uses D-D or H-He3 fusion
- JR-15 'Jet' Spherical Tokamak Fusion Engine: workhorse fusion engine that can inject more propellant for more thrust. Built in power generation.
- JR-20A 'Ouroboros' Torroidal Tokamak Fusion Engine: high tech fusion engine optimized for high thrust operations.
- JR-45 'Fresnel' Mirror Cell Fusion Engine: hugh tech fusion engine, optimized for vacuum operations. increase length for more capabilities. Built in power generation.
- K-80 'Hammertong' Inertial Confinement Fusion Engine: Very large high Isp laser fusion engine.
- X-2 'Heinlein' Nuclear Salt Water Rocket Engine:
- X-6 'Clarke' Fission Fragment Rocket Engine: Unrefuelable engine with awesome Isp and piddly thrust. Generates good power.
- X-7 'Asimov' Afterburning Fission Fragment Rocket Engine: Super low thrust fission fragment engine with refuelability and the ability to use LH2 as an add-in for more thrust
- X-20 'Verne' X-20 'Verne' Pulsed Fission Engine: Z-pinch fission pulse engine, lower impulse, higher thrust
- A-134NG 'Casaba' Antimatter Catalyzed Fission Engine: antimatter + fission pellets + ablator = kaboom
- New power generators
- FX-2 Fusion Reactor: 2.5m fusion reactor, can run on D-D or D-He3 fusion
- FX-3 Fusion Reactor: 3.75m fusion reactor, can run on D-D or D-He3 fusion
- New fuel tanks
- ST-412 Fusion Fuel Tank: small 2.5m fusion fuel tank storing Deuterium, Helium3 or both
- ST-824 Fusion Fuel Tank: medium 2.5m fusion fuel tank storing Deuterium, Helium3 or both
- ST-4L3 Fusion Fuel Tank: small 3.75m fusion fuel tank storing Deuterium, Helium3 or both
- ST-4L3R Fusion Fuel Tank: medium 3.75m fusion fuel tank storing Deuterium, Helium3 or both
- NTS-001 Fissonables Tank: big 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
- NTS-002 Fissonables Tank: medium 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
- NTS-003 Fissonables Tank: small 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
- NTR-001 Radial Fissonables Tank: big radial fission fuel tank storing Nuclear Salt Water or Fission Particles
- NTR-002 Radial Fissonables Tank: medium radial fission fuel tank storing Nuclear Salt Water or Fission Particles
- NTR-003 Radial Fissonables Tank: small radial fission fuel tank storing Nuclear Salt Water or Fission Particles
- LFT-A40 Lithium Tank: big 2.5m lithium tank
- LFT-A20 Lithium Tank: medium 2.5m lithium tank
- LFT-A10 Lithium Tank: small 2.5m lithium tank
- LFR-08 Lithium Tank: medium radial lithium tank
- LFR-01 Lithium Tank: small radial lithium tank
- PW x4 Nuclear Pellet Storage Container: 5m fission pellet storage
- A-R7 Antiproton Storage Ring: 7.5m antiproton storage
- New ISRU equipment
- CRANE Gamma Ray Spectrometer: scanner for detecting antimatter
- CHROMA Imaging Spectrometer: scanner for detecting light elements in atmospheres and exospheres
- PK-1 'Vulcan' Nuclear Smelter: ISRU tool for generating fission particles, nuclear salt water
- PK-ATMO 'Hoover' Atmospheric Ramscoop: Atmospheric scoop for scooping resources
- PK-EXO 'Bussard' Particle Scoop: particle scoop for scooping exospheric resources
Far Future Technologies Dev 0.3.1
- Updated B9PartSwitch to 2.4.5
- Removed MiniAVC from distribution
- Updated CryoTanks to 1.0.3
- Increased thrust of NSWR to 960 from 520 kN, decreased Isp to from 5650 to 3650
- New engine effects for NSWR and FFRE
- Separated thermal and engine throttle effects for NSWR and FFRE
- Updated textures for NSWR, NSW tanks and FFRE
- Fixed fusion reactor fuel mode not being saved between scenes
- Fixed an issue with fusion reactor fuel consumption
Far Future Technologies Dev 0.3.0
- KSP 1.5.0
- Updated B9PartSwitch to 2.4.4
- Updated MM version to 3.1.0
- Updated CRP to 1.0.0
- Updated CryoTanks to 1.0.2
- Updated MiniAVC to 1.2.0.6
- Fixed CTT node of nuclear smelter
- Cleaned up display modalities for most new modules (clearer text, better information)
- Significant improvements to ModuleFusionReactor (screen messages for important events, UI bit hiding, stability, VAB formatting)
- Significant improvements to ModuleChargeableEngine (screen messages for events, UI hiding, passive power generation, VAB formatting)
- Multiple fixes to ModuleMultiLengthEngine for stability
- Fixed ModuleEngineHeatDisplay display output being 0.5x what it should have been
- Tuned all engine thermal behaviours to reduce likelihood of explosions
- Renamed/renumbered engines for better VAB sorting
- Fixed several collider/model issues with the mirror cell and beam core antimatter engines
- Greatly improved engine FX for the mirror cell and beam core antimatter engines
- Removed custom resource distributions from package
- Rebalanced harvesting rates for new CRP atmo/exo resource distribution paradigm
- Balance updates to further differentiate engines
- FFRE now generates lots of power while in operation (still requires charge-up time)
- Thermal fusion engines power use model reworked
- Charge-up still required, but once activated, can generate constant power by slow but inefficient usage of fusion fuel (~50% of "real" reactor). While active, power output can be modified and engine has instant response.
- Tokamak generates 500 kW, mirror cell generates 250 kW
- Z-Pinch engines now no longer need external power when running (still require charge-up)
- Inertial fusion engines got a 150% Isp boost
Far Future Technologies Dev 0.1.0
Initial test release, purely for testing's sake.