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Releases: post-kerbin-mining-corporation/FarFutureTechnologies

FarFutureTechnologies 1.4.2

18 Oct 18:27
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  • Fixed Antimatter Costs Science setting only working in Career vs Science mode
  • Fixed an extra F in the Antimatter Loading window and tweaked the decimals displayed
  • Removed antimatter cost from settings config file in case it confuses people

FarFutureTechnologies 1.4.1

13 Oct 22:07
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  • Updated Waterfall to 0.10.3
  • Fixed the VAB tooltip displays for the new RCS blocks
  • Fixed missing VAB descriptions for the new RCS blocks
  • Fixed an effect that was on at all throttle levels for the Frisbee
  • Tuned the Frisbee effects to add a bit more visual flair to the flare ;)

FarFutureTechnologies 1.4.0

09 Oct 19:12
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  • Updated SpaceDust to 0.5.4
  • Updated Waterfall to 0.10.1
  • Added new parts:
    • PW x8 Nuclear Pellet Storage Container: 2x length 5m nuclear targets container
    • OP 6x2 Nuclear Pulse Unit Tank: Basic 5m nuclear pulse unit container
    • OP 6x4 Nuclear Pulse Unit Tank: 2x nuclear pulse unit container
    • OP 6x8 Nuclear Pulse Unit Tank: 4x nuclear pulse unit container
    • ST-G14NT Fusion Fuel Tank: 5m spherical fusion fuel tank with compact/3.75m/5m attach structures
    • ST-N0v4 Fusion Fuel Tank: 10m spherical fusion fuel tank with compact/3.75m/5m attach structures
    • A-CY1-5B Antimatter Storage Container: 2x length advanced antimatter storage container
    • A-CY1-5C Antimatter Storage Container: 4x length advanced antimatter storage container
    • A-CY1-5D Antimatter Storage Container: 8x length advanced antimatter storage container
    • X-12 'Hamilton' Nuclear Pulse Engine: 5m orion style nuclear pulse drive
    • Plasma RCS systems: high power usage, higher Isp (relatively) systems for future ships
      • ARC-μ Electrothermal RCS Block: average sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 10 kW per thruster
      • ARC-L Electrothermal RCS Block: large sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 100 kW per thruster
  • Reworked art for the following tanks
    • ST-412 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • ST-824 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • ST-4L3 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • ST-4L3R Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • A-CY1-5A: Antimatter Storage Container: rebuilt to take up more of the 5m volume and use the new style for the 5m cylinder tanks
  • Fixed AMR-01 Antiproton Storage Ring VABOrganizer bulkhead profile (10m)
  • Improvements to localization
    • Update a number of less clear descriptions
    • Better descriptions for variants throughout
    • Engines with length switch options that change their performance now show the changes in the part switcher
  • Reworked high energy exhaust damage
    • Significantly increased the range and rate at which high energy engines (Frisbee, Cascade, Heinlein, Niven, Hamilton) 'damage' parts via heat and force
    • High energy engines now damage KSC facilities when pointed at them (or are near them in the case of the Hamilton)
    • Game settings added to toggle engines damaging facilities (Defaults to ON) and the rate they damage them at (defaults to 100%)
    • Pulse engines can be configured to deliver damage/heat/force pulses
  • Tuning changes
    • Cost of LqdHe3 has been changed to 5.5/u from 52.5/u
    • Cost ratio for fusion fuel tanks have been adjusted to make deeper cryo fuels (Deuterium) more expensive than say, helium
    • Volumes and masses of fusion fuel tanks have been revised for more consistency between models
    • Fusion reactors have been rebalanced
      • Reactors should go through an equivalent sized small tank in ~10y at full power now, instead of ~2y
      • Reactor minimum power generation has been reduced to 2.5% from 10% (5% for engine integrated reactors)
      • Engine reactors are now the same fuel efficiency as dedicated reactors
      • Increased power generation of Ouroboros to 100 kW from 20 kW because it really sucked
      • Reactor thermal balance revised: all engine reactors are now 35% efficient. D-D dedicated reactors are now 40%, which jumps to 50% when using D-He3.
    • Antimatter fuel is now significantly denser per unit
    • Increased the consumption of antimatter by Dirac and Casaba by 1000x
    • Increased the capacity of the AMR-01 Antiproton Storage Ring by 1000x
    • Rebalanced the capacity of all advanced antimatter tanks. They're now much more volumetrically efficient and have better mass ratios.
    • Rebalanced containment costs for antimatter, now 100-80 kw/t
    • Increased the Frisbee Isp to 2,500,000s and tweaked its propellant ratios so it's now about 1/6th pure annihilation vs 1/100
    • Fixed a few heat typos in the Frisbee variants config, should now be completely linear
    • Changed exospheric harvest rates for the scoop to make the minimums useable. In conjunction with the SpaceDust 0.5.4 update this should make exo harvesting much better
    • Fixed the mass ratio of Fission Particle tanks being 10x worse than it should be
  • Added 3 new Antimatter settings to the ingame FFT settings
    • Containment Needed: Enables or disables the need to power antimatter tanks. Defaults to ON
    • Detonation Rate: Scales the leak rate of leaking antimatter tanks. Defaults to 100%
    • Volatility: Scales the damage rate of leaking antimatter tanks. Defaults to 100%
  • Removed the patch that uses the NFE nuclear transfer mechanics when NFE is installed, everything uses the SystemHeat ones now

FarFutureTechnologies 1.3.0

19 Aug 00:45
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  • Marked for KSP 1.12.5
  • Updated B9PartSwitch to 2.20.0
  • Updated SystemHeat to 0.7.2
  • Updated SpaceDust to 0.5.2
  • Updated DynamicBatteryStorage to 2.3.1
  • Updated CryoTanks to 1.6.6
  • Updated ModuleManager to 4.2.3
  • Added ingame settings to control cost of antimatter in science/career modes.
  • Decreased the minimum throttle fraction to 0.1% from 5% from chargeup engines to allow better interaction with autopilots
  • Fixed a typo in all Fissionable tanks (#181)
  • Fixed 5m Fissionables tanks missing from CTT
  • Fixed z-fighting on 3.75m fusion fuel tank (#183)
  • Fixed minimum harvest threshold on air/exo scoops which will allow harvesting at lower concentrations
  • Removed ablator refurbish mode from nuclear smelter as it doesn't work and I'll have to rethink it later
  • Increase detonator timer for antimatter to 30 physics ticks from 10

FarFutureTechnologies 1.2.0

23 Aug 17:35
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  • Marked for KSP 1.12
  • Updated SystemHeat to 0.5.5
  • Updated SpaceDust to 0.4.2
  • Updated DynamicBatteryStorage to 2.2.5
  • Updated CryoTanks to 1.6.1
  • Updated DeployableEngines to 1.3.1
  • Updated Waterfall to 0.6.7
  • Added X-43 'Niven' Advanced Nuclear Salt Water Rocket: 5m fission torch drive
  • Added NTS-501 Fissionables tank: 5m long NSW tank
  • Added NTS-502 Fissionables tank: 5m short NSW tank
  • Increased advanced antimatter tank capacities by 2x (all other specs identical)
  • Added a threshold timer for antimatter detonation * Fixed localization of nuclear smelter ablator mode
  • Fixed some zeroed entry costs for parts
  • Tweaks to fusion reactor description strings
  • Fixed boattail title localization for Heinlen NSWR
  • Effects cleanup
    • New NSWR plume and sounds
    • Switched from Squad to custom sound handler, should prevent crackling interference with pulse engines
    • Fixed a number of conflicting sound directives on multimode engines
    • New plumes for Clarke, Asimov, Discovery, Fresnel, Cascade using new Waterfall features like distortion, engine lights

FarFutureTechnologies 1.1.4

17 Apr 02:06
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  • Updated Waterfall to 0.6.3
  • Updated SystemHeat to 0.4.1
  • Updated SpaceDust to 0.4.1
  • Fixed an issue with reporting of electric charge consumption with ModuleChargeableEngine

FarFutureTechnologies 1.1.3

26 Mar 22:04
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  • Updated B9PartSwitch to 2.18.0
  • Updated Waterfall to 0.6.2
  • Updated SystemHeat to 0.4.0
  • Updated SpaceDust to 0.4.0
  • Small fixes for compatibility with SystemHeat 0.4+
  • Fixed Afterburning mode engines effects with Asimov engine

FarFutureTechnologies 1.1.2

14 Mar 06:29
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  • Updated Waterfall to 0.6.1
  • Updated SystemHeat to 0.3.10
  • More Waterfall fixes

FarFutureTechnologies 1.1.1

09 Mar 20:34
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  • Updated DynamicBatteryStorage to 2.2.2
  • Updated Waterfall to 0.6.0
  • Updated SystemHeat to 0.3.9
  • Fixed effects to work with Waterfall 0.6.0 (probably improvements to FX coming in the future)
  • Reduced thrust of Frisbee by 1/3, increased Isp by 1/3
  • Fixed Cascade Isp typo (should have been 365k, was 265k)
  • Changed nuclear transfer behaviour; if NFE is installed without SystemHeat reactor patches, the NFE nuclear transfer mechanic will be used

FarFutureTechnologies 1.1.0

26 Feb 02:56
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  • Updated DynamicBatteryStorage to 2.2.2
  • Updated DeployableEngines to 1.3.0
  • Updated CryoTanks to 1.6.0
  • Updated Waterfall to 0.5.0
  • Updated SystemHeat to 0.3.7
  • CHANGED ALL FUSION FUEL RATIOS
    • 2u LqdDeuterium : 3u LqdHe3 -> 1u LqdDeuterium: 4u LqdHe3
    • Affects all fusion engines and fuel tanks
  • Added EnrichedUranium storage to Nuclear Smelter
  • Increased Fresnel's auto-shutdown temperature to 1900K from 1600K
  • Doubled cost/unit of Deuterium and He3 tanks
  • Fixed incorrectly calculated mass/unit of combined tanks
  • Corrected a missing bracket in the stock scanner patch
  • Rewrote some logic in the antimatter handling code
  • Fixed fusion reactor overheat message sticking aorund forever
  • Fixed 2.5m fusion reactor bottom node not moving with variant