Releases: post-kerbin-mining-corporation/FarFutureTechnologies
Releases · post-kerbin-mining-corporation/FarFutureTechnologies
FarFutureTechnologies 1.4.2
- Fixed Antimatter Costs Science setting only working in Career vs Science mode
- Fixed an extra F in the Antimatter Loading window and tweaked the decimals displayed
- Removed antimatter cost from settings config file in case it confuses people
FarFutureTechnologies 1.4.1
- Updated Waterfall to 0.10.3
- Fixed the VAB tooltip displays for the new RCS blocks
- Fixed missing VAB descriptions for the new RCS blocks
- Fixed an effect that was on at all throttle levels for the Frisbee
- Tuned the Frisbee effects to add a bit more visual flair to the flare ;)
FarFutureTechnologies 1.4.0
- Updated SpaceDust to 0.5.4
- Updated Waterfall to 0.10.1
- Added new parts:
- PW x8 Nuclear Pellet Storage Container: 2x length 5m nuclear targets container
- OP 6x2 Nuclear Pulse Unit Tank: Basic 5m nuclear pulse unit container
- OP 6x4 Nuclear Pulse Unit Tank: 2x nuclear pulse unit container
- OP 6x8 Nuclear Pulse Unit Tank: 4x nuclear pulse unit container
- ST-G14NT Fusion Fuel Tank: 5m spherical fusion fuel tank with compact/3.75m/5m attach structures
- ST-N0v4 Fusion Fuel Tank: 10m spherical fusion fuel tank with compact/3.75m/5m attach structures
- A-CY1-5B Antimatter Storage Container: 2x length advanced antimatter storage container
- A-CY1-5C Antimatter Storage Container: 4x length advanced antimatter storage container
- A-CY1-5D Antimatter Storage Container: 8x length advanced antimatter storage container
- X-12 'Hamilton' Nuclear Pulse Engine: 5m orion style nuclear pulse drive
- Plasma RCS systems: high power usage, higher Isp (relatively) systems for future ships
- ARC-μ Electrothermal RCS Block: average sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 10 kW per thruster
- ARC-L Electrothermal RCS Block: large sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 100 kW per thruster
- Reworked art for the following tanks
- ST-412 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
- ST-824 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
- ST-4L3 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
- ST-4L3R Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
- A-CY1-5A: Antimatter Storage Container: rebuilt to take up more of the 5m volume and use the new style for the 5m cylinder tanks
- Fixed AMR-01 Antiproton Storage Ring VABOrganizer bulkhead profile (10m)
- Improvements to localization
- Update a number of less clear descriptions
- Better descriptions for variants throughout
- Engines with length switch options that change their performance now show the changes in the part switcher
- Reworked high energy exhaust damage
- Significantly increased the range and rate at which high energy engines (Frisbee, Cascade, Heinlein, Niven, Hamilton) 'damage' parts via heat and force
- High energy engines now damage KSC facilities when pointed at them (or are near them in the case of the Hamilton)
- Game settings added to toggle engines damaging facilities (Defaults to ON) and the rate they damage them at (defaults to 100%)
- Pulse engines can be configured to deliver damage/heat/force pulses
- Tuning changes
- Cost of LqdHe3 has been changed to 5.5/u from 52.5/u
- Cost ratio for fusion fuel tanks have been adjusted to make deeper cryo fuels (Deuterium) more expensive than say, helium
- Volumes and masses of fusion fuel tanks have been revised for more consistency between models
- Fusion reactors have been rebalanced
- Reactors should go through an equivalent sized small tank in ~10y at full power now, instead of ~2y
- Reactor minimum power generation has been reduced to 2.5% from 10% (5% for engine integrated reactors)
- Engine reactors are now the same fuel efficiency as dedicated reactors
- Increased power generation of Ouroboros to 100 kW from 20 kW because it really sucked
- Reactor thermal balance revised: all engine reactors are now 35% efficient. D-D dedicated reactors are now 40%, which jumps to 50% when using D-He3.
- Antimatter fuel is now significantly denser per unit
- Increased the consumption of antimatter by Dirac and Casaba by 1000x
- Increased the capacity of the AMR-01 Antiproton Storage Ring by 1000x
- Rebalanced the capacity of all advanced antimatter tanks. They're now much more volumetrically efficient and have better mass ratios.
- Rebalanced containment costs for antimatter, now 100-80 kw/t
- Increased the Frisbee Isp to 2,500,000s and tweaked its propellant ratios so it's now about 1/6th pure annihilation vs 1/100
- Fixed a few heat typos in the Frisbee variants config, should now be completely linear
- Changed exospheric harvest rates for the scoop to make the minimums useable. In conjunction with the SpaceDust 0.5.4 update this should make exo harvesting much better
- Fixed the mass ratio of Fission Particle tanks being 10x worse than it should be
- Added 3 new Antimatter settings to the ingame FFT settings
- Containment Needed: Enables or disables the need to power antimatter tanks. Defaults to ON
- Detonation Rate: Scales the leak rate of leaking antimatter tanks. Defaults to 100%
- Volatility: Scales the damage rate of leaking antimatter tanks. Defaults to 100%
- Removed the patch that uses the NFE nuclear transfer mechanics when NFE is installed, everything uses the SystemHeat ones now
FarFutureTechnologies 1.3.0
- Marked for KSP 1.12.5
- Updated B9PartSwitch to 2.20.0
- Updated SystemHeat to 0.7.2
- Updated SpaceDust to 0.5.2
- Updated DynamicBatteryStorage to 2.3.1
- Updated CryoTanks to 1.6.6
- Updated ModuleManager to 4.2.3
- Added ingame settings to control cost of antimatter in science/career modes.
- Decreased the minimum throttle fraction to 0.1% from 5% from chargeup engines to allow better interaction with autopilots
- Fixed a typo in all Fissionable tanks (#181)
- Fixed 5m Fissionables tanks missing from CTT
- Fixed z-fighting on 3.75m fusion fuel tank (#183)
- Fixed minimum harvest threshold on air/exo scoops which will allow harvesting at lower concentrations
- Removed ablator refurbish mode from nuclear smelter as it doesn't work and I'll have to rethink it later
- Increase detonator timer for antimatter to 30 physics ticks from 10
FarFutureTechnologies 1.2.0
- Marked for KSP 1.12
- Updated SystemHeat to 0.5.5
- Updated SpaceDust to 0.4.2
- Updated DynamicBatteryStorage to 2.2.5
- Updated CryoTanks to 1.6.1
- Updated DeployableEngines to 1.3.1
- Updated Waterfall to 0.6.7
- Added X-43 'Niven' Advanced Nuclear Salt Water Rocket: 5m fission torch drive
- Added NTS-501 Fissionables tank: 5m long NSW tank
- Added NTS-502 Fissionables tank: 5m short NSW tank
- Increased advanced antimatter tank capacities by 2x (all other specs identical)
- Added a threshold timer for antimatter detonation * Fixed localization of nuclear smelter ablator mode
- Fixed some zeroed entry costs for parts
- Tweaks to fusion reactor description strings
- Fixed boattail title localization for Heinlen NSWR
- Effects cleanup
- New NSWR plume and sounds
- Switched from Squad to custom sound handler, should prevent crackling interference with pulse engines
- Fixed a number of conflicting sound directives on multimode engines
- New plumes for Clarke, Asimov, Discovery, Fresnel, Cascade using new Waterfall features like distortion, engine lights
FarFutureTechnologies 1.1.4
- Updated Waterfall to 0.6.3
- Updated SystemHeat to 0.4.1
- Updated SpaceDust to 0.4.1
- Fixed an issue with reporting of electric charge consumption with ModuleChargeableEngine
FarFutureTechnologies 1.1.3
- Updated B9PartSwitch to 2.18.0
- Updated Waterfall to 0.6.2
- Updated SystemHeat to 0.4.0
- Updated SpaceDust to 0.4.0
- Small fixes for compatibility with SystemHeat 0.4+
- Fixed Afterburning mode engines effects with Asimov engine
FarFutureTechnologies 1.1.2
- Updated Waterfall to 0.6.1
- Updated SystemHeat to 0.3.10
- More Waterfall fixes
FarFutureTechnologies 1.1.1
- Updated DynamicBatteryStorage to 2.2.2
- Updated Waterfall to 0.6.0
- Updated SystemHeat to 0.3.9
- Fixed effects to work with Waterfall 0.6.0 (probably improvements to FX coming in the future)
- Reduced thrust of Frisbee by 1/3, increased Isp by 1/3
- Fixed Cascade Isp typo (should have been 365k, was 265k)
- Changed nuclear transfer behaviour; if NFE is installed without SystemHeat reactor patches, the NFE nuclear transfer mechanic will be used
FarFutureTechnologies 1.1.0
- Updated DynamicBatteryStorage to 2.2.2
- Updated DeployableEngines to 1.3.0
- Updated CryoTanks to 1.6.0
- Updated Waterfall to 0.5.0
- Updated SystemHeat to 0.3.7
- CHANGED ALL FUSION FUEL RATIOS
- 2u LqdDeuterium : 3u LqdHe3 -> 1u LqdDeuterium: 4u LqdHe3
- Affects all fusion engines and fuel tanks
- Added EnrichedUranium storage to Nuclear Smelter
- Increased Fresnel's auto-shutdown temperature to 1900K from 1600K
- Doubled cost/unit of Deuterium and He3 tanks
- Fixed incorrectly calculated mass/unit of combined tanks
- Corrected a missing bracket in the stock scanner patch
- Rewrote some logic in the antimatter handling code
- Fixed fusion reactor overheat message sticking aorund forever
- Fixed 2.5m fusion reactor bottom node not moving with variant