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Merge pull request #121 from post-kerbin-mining-corporation/dev
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fix logging call
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ChrisAdderley authored Sep 14, 2024
2 parents fe9e92a + 9782913 commit f953957
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Showing 5 changed files with 7 additions and 4 deletions.
Binary file modified GameData/SystemHeat/Plugin/SystemHeat.dll
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2 changes: 1 addition & 1 deletion GameData/SystemHeat/Versioning/SystemHeat.version
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Expand Up @@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":7,
"PATCH":4,
"PATCH":5,
"BUILD":0
},
"KSP_VERSION":
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Original file line number Diff line number Diff line change
Expand Up @@ -851,7 +851,7 @@ private void HandleResourceActivities(float timeStep)
{
if (amt < 0.0000000000001)
{
Utils.Log($"[ModuleSystemHeatFissionReactor]: Reactor has no fuel!");
Utils.Log($"[ModuleSystemHeatFissionReactor]: Reactor has no fuel!", LogType.Modules);
ReactorDeactivated();
fuelCheckPassed = false;
}
Expand All @@ -860,7 +860,6 @@ private void HandleResourceActivities(float timeStep)
if (ratio.ResourceName == FuelName)
{
burnRate = fuelThrottle * ratio.Ratio;
Debug.Log($"Fuels: {fuelThrottle:E5}, {ratio.Ratio:E5}, {burnRate:E5}");
}
}
// If fuel consumed, add waste
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4 changes: 4 additions & 0 deletions changelog.txt
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@@ -1,3 +1,7 @@
v0.7.5
------
- Fixed a fission reactor related logging incident

v0.7.4
------
- Fixed a config oversight that made the heat exchanger always cost power no matter its settings
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2 changes: 1 addition & 1 deletion readme.txt
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@@ -1,5 +1,5 @@
================
SystemHeat 0.7.4
SystemHeat 0.7.5
================

A mod for Kerbal Space Program, intended to provide a better experience for heat management, particularly geared towards resource extraction, high energy engines, and nuclear reactors.
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