Releases: post-kerbin-mining-corporation/SystemHeat
Releases · post-kerbin-mining-corporation/SystemHeat
SystemHeat 0.3.10
- Improvements to Russian localization form r4nd0m
- Fix for stack of exceptions when radiators broke sometimes
- Tweaked radiator thermal emission values to look less obnoxious in everyday operation
SystemHeat 0.3.9
- Hotfix fission reactor overheat on vessel launch
SystemHeat 0.3.8
- Fixed fission reactor manual control not respecting minimum reactor throttles
- Fixed fission reactor catchup not adding waste to reactor and only consumingit
- Fixed fission reactor power generation not being shown in DBS planning UI
- Fixed fission reactor manual control slider not appearing in editor
- Normalized fission reactor warm-up rates to 5%/second for power reactors and 10%/second for propulsion reactors
- Fixed flickering loops when only one SH part is present in a loop and loop rendering is turned on
- Fixed loops being recreated and destroyed many many times in certain cases
- System Heat toolbar in the Editor is now pinned to its Right side
- Normalized System Heat toolbar text element sizes to align with stock
- Fixed a null reference exception when switching vessels withing the same scene to one that has no SystemHeat parts
- Fixed Horrible Things happening when switching vessels withing the same scene to one that has no SystemHeat parts and having the overlay open
- Changed power displays from kW to Ec/s
SystemHeat 0.3.7
- Fixed a NRE on deletion of parts in the editor
- Fixed scrolling of UI loop list
- Fixed heat exchangers always showing as overheated in overlay
- Fixed converter module not actually simulating heat in the VAB when set to simulate
- Fixed more bugs in generic converter patch (PocketBrotector)
SystemHeat 0.3.6
- Fixed some debug settings being on by defauly
- Implemented improved log levels, better handling for log messages overall
- Fixed fission reactors now updadnig their electricity generation in the UI or in the NF systems manager when disabled
- Generic converter patch now ignores converters that don't specify ConverterNames
SystemHeat 0.3.5
- Fixed an issue where the Overlay panels were not reporting radiator performance properly
- Fixed an issue with fission reactors firing a harmless NRE on launch
- Fixed an issue where loop temperature could trend below local space temperature sometimes
- Adjusted radiator patches for HeatControl 0.6.0
- Rewrote signficiant pieces of the UI backend
- Improved behaviour of in-flight loop incrementing, should handle more edge cases, handle reducing the loop number, correctly update the UI
- Merging loops when docking now works again
- UI no longer violently explodes when undocking
- Fixed missing storage container on Scylla
- Tuned heat generation of NTR patches to be more aligned with FFT-style heat balance
SystemHeat 0.3.4
- Fixed fission reactors always starting at 50% health
- Fixed uncooled fission reactors always instantly melting down during first load sequence
- Fixed EVA kerbals storing all their carried fuel in containers when storing, no matter what capacity is remaining in the target container
SystemHeat 0.3.3
- Fixed fission reactor Manual mode showing both on and off buttons at game start
- Fixed fission reactors still generating power/working when they were full of waste
- Fixed fission reactors that didn't generate electricity not generating waste
- Added emergency shutdown message to fission reactors when safety temp is exceeded.
- Added Hibernate On Warp control to fission reactors: if activated, an enabled reactor will turn off when the ship goes on rails. It will reactivate when the ship goes off rails.
- Fixed a bug in loop integration that could cause strange behaviour below norminal temperatures
SystemHeat 0.3.2
- Heat Control radiator names are now adjusted when installed to match their SystemHeat capacities
- Couple of UI text fixes
- Fixed Heat Exchanger PartInfo being blank
- Fixed a couple of harmless but annoying NREs
SystemHeat 0.3.1
- Adjusted radiator masses (some errors before)
- Tweaks to the Refuel system
- Fixes to the Fission Engine patches