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Releases: post-kerbin-mining-corporation/SystemHeat

SystemHeat 0.3.0

20 Dec 06:33
db09f01
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  • Pushed to KSP 1.11
  • Improved Repair feature for fission reactors: now requires EVA repair kits. More kits needed for larger reactors
  • Improved Refuel feature for fission reactors: now needs Kerbals to equip the Nuclear Fuel Container EVA part, and for them to collect fuel from containers to store in reactors
  • Added Nuclear fuel container cargo part for working with fission engines/reactors

SystemHeat 0.2.3

14 Dec 18:08
142b318
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  • Updates to Chinese localization (TerrestrisYE)
  • Fixed a number of changes from last update not actually being included :|
  • Added generic harvester, converter patches from toric5
  • Normalized drill thermal efficiencies
  • Hid heat sink part.

SystemHeat 0.2.2

09 Dec 19:56
a30c73d
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  • Corrected NFE Nuclear Recycler Uranium Extractor patch not working
  • Fixed production ratios not working correctly overall
  • Changed systemPower key in ModuleSystemHeatHarvester and ModuleSystemHeatConverter to a float
  • Improved exception handling and debugging overall

SystemHeat 0.2.1

09 Dec 18:43
6cd0c7e
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  • Corrected NFE Nuclear Recycler Uranium Extractor patch not working
  • Fixed production ratios not working correctly overall
  • Changed systemPower key in ModuleSystemHeatHarvester and ModuleSystemHeatConverter to a float
  • Improved exception handling and debugging overall

SystemHeat 0.2.0

02 Dec 04:09
acbca37
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  • Added Chinese localization (TerrestrisYE)
  • Added additional converter patches, including NF Electrical, NF Propulsion, CryoTanks (TerrestrisYE)
  • Halved the radiating capacity of all high temperature and microchannel radiators BUT halved their mass.
  • Added some better handling for parts that have underscores in their part internal names
  • Localized ModuleSystemHeatEngine
  • Injected system heat parameters into PartInfo blocks for ModuleResourceConverter and ModuleResourceHarvester
  • Worked on normalizing PartInfo blocks for System Heat modules in terminology and look and feel
  • Increased the amount of coolant in the coolant tank part by 5x

SystemHeat 0.1.5

20 Nov 23:39
0fea339
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  • Added manual control mode to Fission Reactors
  • Added Heat Control wraparound radiators to radiator patch
  • Added some background improvements to Converter and Harvester adapter modules
  • Fixed wrong target temperature for some radiators

SystemHeat 0.1.4

05 Nov 18:16
ed095fd
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  • Fixed Generation and Rejection values in the overlay being reversed
  • Fixed Reactor control panel on/off toggle firing events when on/off toggle in the PAW was fired

SystemHeat 0.1.3

03 Nov 17:50
b03dd5b
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  • Worked on localization of things not previously localized (reactor panel, toolbar panel, ModuleHeatSink)
  • Added a UI button to charge fusion reactors in the reactor panel
  • Reactor/Heat toolbar buttons should now hide when looking at a vessel without reactors or heat modules
  • More random bugfixes

SystemHeat 0.1.2

02 Nov 06:21
02b54fa
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  • Fixed issue with map vector camera not being reset when entering map view (messing up orbit lines)
  • Fixed some issues with ModuleSystemHeatEngine contributing to loop max temperatures despite being off
  • Fixed global thermal scaling being set to 0.025x what was intended, causing UI confusion
  • Fixed some cases of NREs where parts were destroyed
  • Tweaked behaviour of radiators to allow cooling when nominal temperatures are low but actual temperatures are high
  • Thermal summary in toolbar window now turns orange when a value is bad
  • Turned off PAW debug by default

SystemHeat 0.1.0

28 Oct 18:53
2e8f4e2
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  • Initial version controlled release