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Merge pull request #18 from radiatoryang/develop
v1.2.3 merge from develop
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# changelog | ||
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This is an ongoing changelog for Hedera, a free open-source 3D ivy painting plug-in package for Unity. https://github.com/radiatoryang/hedera | ||
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## v1.2.3 - 12 December 2021 | ||
- started a formal changelog | ||
- in IvyEditor, added no-alt keyboard modifier, so orbiting 3D camera in scene view doesn't cause painting (https://github.com/radiatoryang/hedera/issues/12) | ||
- move example ivy profiles and textures to "Samples" folder, so that Package Manager users can import the data directly into their Assets (and thus modify them) | ||
- added better adhesion -- fires raycasts to calculate nearest surface, good for mesh colliders? enable / disable with the new checkbox right below the "Start Painting" button... thanks for the PR, @alexjhetherington ! (see https://github.com/radiatoryang/hedera/pull/14 + https://github.com/radiatoryang/hedera/issues/13) | ||
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## v1.2.0 - 2 November 2020 | ||
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- Merge pull request #10 from radiatoryang/develop | ||
- corrected package.json | ||
- fix SceneView.drawGizmos bug (see https://github.com/radiatoryang/hedera/issues/9 ), change LightmapStatic to ContributeGI for 2019.2+, moved Examples to Samples folder (for UPM), update package.json to reflect new package | ||
- if leaf mesher doesn't find cling vector for ivy node, then re-use the last one it had | ||
- speed up simulation tick FPS from 10 FPS to 24 FPS | ||
- add specular highlights / glossy reflections toggles to HederaIvyFoliage example shader | ||
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## v1.1.0 - 14 August 2020 | ||
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- Merge pull request #8 from radiatoryang/develop | ||
- fix leaf positioning and rotation; leaves now face outwards based on ivy cling normal (see https://github.com/radiatoryang/hedera/issues/5) | ||
- clamp leaf density and leaf sunlight back to 100%, instead of weird hacks | ||
- rotated all leaf textures 90 degrees counterclockwise, for leaf alignment fix | ||
- Merge pull request #7 from radiatoryang/develop | ||
- trying to fix bug where tool gizmos (move, rotate, scale, etc) can get stuck hidden, if the IvyEditor doesn't have time to re-enable them | ||
- ivy painting now ignores colliders marked as triggers | ||
- added warning if gizmos are disabled in Unity 2019+ which breaks OnSceneGUI ... see https://github.com/radiatoryang/hedera/issues/6 (thanks id-0-ru and Roland09) | ||
- added .asmdef | ||
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## v1.0.0 - 9 July 2019 | ||
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- initial release |
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{ | ||
"name": "com.radiatoryang.hedera", | ||
"displayName": "Hedera", | ||
"description": "Paint 3D ivy in the editor and simulate ivy growth patterns in your scene.", | ||
"version": "1.2.0", | ||
"description": "Paint 3D ivy in the editor and simulate ivy growth. \n\n IMPORTANT: in Package Manager, click 'Samples' below to import default ivy profiles and textures into your project's Assets folder.", | ||
"version": "1.2.3", | ||
"unity": "2018.3", | ||
"license": "GPL 2.0", | ||
"license": "GPL-2.0-or-later", | ||
"documentationUrl": "https://github.com/radiatoryang/hedera/wiki", | ||
"author": { | ||
"name": "Robert Yang", | ||
"email": "[email protected]", | ||
"url": "https://debacle.us" | ||
}, | ||
"keywords": [ | ||
"ivy", "foliage", "environment", "paint" | ||
"ivy", "foliage", "environment", "paint", "art", "3d", "world", "env" | ||
], | ||
"dependencies": { | ||
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} | ||
}, | ||
"samples": [ | ||
{ | ||
"displayName": "Example Ivy Profiles and Textures", | ||
"description": "Sample ivy scene + ivy profiles + textures you can use.", | ||
"path": "Samples~/ExampleIvyScene" | ||
} | ||
] | ||
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} |