Releases: radiatoryang/hedera
Releases · radiatoryang/hedera
v1.2.3 painting fixes
this release is maintenance / reorganization, no big features really! worked OK on Unity 2021.2.0f1 on built-in 3D pipeline, but I didn't test vigorously
to install in Unity: in Package Manager, add https://github.com/radiatoryang/hedera.git
as a Git URL package ... (full instructions)
- full changelog
- in IvyEditor, added no-alt keyboard modifier, so orbiting 3D camera in scene view doesn't cause painting (#12)
- moved example ivy profiles and textures to "Samples" folder, so that Package Manager users can import the data directly into their Assets (and thus modify them)
- added better adhesion -- fires raycasts to calculate nearest surface, good for mesh colliders? enable / disable with the new checkbox right below the "Start Painting" button... thanks for the PR, @alexjhetherington ! (see #14 + #13)
v1.2.0 fix compile error for Unity 2019+
- misc random edits I forgot to merge last time (add flags to HederaIvyFoliage shader, etc)
- fix SceneView.drawGizmos bug (see issue #9 )
- change LightmapStatic to ContributeGI for 2019.2+
- cleanup, moved Examples to Samples folder (for UPM)
- update package.json to reflect new package details
v1.1 leaf updates, 2019+ bugfix
Instructions:
- download and install (see README.md#usage )
- in menu bar, go to
Hedera > Open HederaExampleScene.unity
a. in the example scene, select an ivy game object, clickStart Painting
, and paint on colliders in the scene view
b. once you're comfortable, try creating your own Ivy Profiles and customize the settings
c. documentation and guides are on the Wiki
v1, first public release
instructions:
- download the .unitypackage and import it into your Unity project
- in menu bar, go to
Hedera > Open HederaExampleScene.unity
a. in the example scene, select an ivy game object, clickStart Painting
, and paint in scene view
b. once you're comfortable, try creating your own Ivy Profiles and customize the settings